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add egg id debug display

Bastien Sevajol hace 9 años
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Se han modificado 1 ficheros con 6 adiciones y 0 borrados
  1. 6 0
      intelligine/display/Pygame.py

+ 6 - 0
intelligine/display/Pygame.py Ver fichero

@@ -1,5 +1,6 @@
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 from intelligine.core.exceptions import NoMolecule
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 from intelligine.synergy.object.ant.Ant import Ant
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+from intelligine.synergy.object.ant.Egg import Egg
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 from synergine_xyz.display.Pygame import Pygame as XyzPygame
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 import pygame
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 from intelligine.cst import PHEROMON_DIR_EXPLO, MOLECULES, SMELL_EGG, SMELL_FOOD, MOLECULES_DIRECTION, \
@@ -103,6 +104,11 @@ class Pygame(XyzPygame):
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                     self._screen.blit(label2, real_point)
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             self._draw_callbacks.append(lambda: print_mem(ant_mem) )
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+        # TODO: DEBUG
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+        if isinstance(obj, Egg):
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+            myfont = pygame.font.SysFont("monospace", 15)
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+            label = myfont.render(str(obj.get_id()), 1, (125,255,25))
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+            self._draw_callbacks.append(lambda: self._screen.blit(label, point))
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     def start_of_cycle(self):
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         super().start_of_cycle()