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- from intelligine.core.exceptions import DirectionException
- from intelligine.simulation.object.brain.part.BrainPart import BrainPart
- from intelligine.synergy.event.move.direction import directions_same_level, directions_slighty
- from random import randint, choice, randrange
- from xyzworld.cst import BLOCKED_SINCE, PREVIOUS_DIRECTION
-
-
- class MoveBrainPart(BrainPart):
-
- @classmethod
- def get_direction(cls, context, object_id):
- try:
- return cls._get_slighty_direction(context, object_id)
- except DirectionException:
- return cls._get_random_direction(context, object_id)
-
- @classmethod
- def _get_slighty_direction(cls, context, object_id):
- # TODO: A terme le calcul de la direction devra prendre en compte les directions bloques
- blocked_since = context.metas.value.get(BLOCKED_SINCE, object_id, allow_empty=True, empty_value=0)
- if blocked_since <= 3: #TODO: config
- try:
- previous_direction = context.metas.value.get(PREVIOUS_DIRECTION, object_id)
- # TODO: Faut mettre ca en plus propre (proba d'aller tou droit, config, etc)
- if randrange(100) < 75: # 75% de change d'aller tout droit
- # Dans le futur: les fourmis vont moins tout droit quand elle se croient et se touche
- return previous_direction
-
- directions_list = directions_slighty[previous_direction]
- # TODO: TMP tant que 1 niveau (z)
- directions_list = [direction for direction in directions_list if 9 < direction < 19]
- return choice(directions_list)
- except KeyError:
- pass
-
- raise DirectionException()
-
- @classmethod
- def _get_random_direction(cls, context, object_id):
- return randint(directions_same_level[0], directions_same_level[-1])
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