core:
    cycle_duration: 0.25
    use_x_cores: 2
terminals:
    sync: True
game:
    look_around:
        frequency: 1
    engage:
        frequency: 1
    move:
        walk_ref_time: 3
        run_ref_time: 1
        crawl_ref_time: 10
        rotate_ref_time: 0  # seconds per degrees
        subject:
          tank1:
            global_move_coeff: 3
            rotate_ref_time: 0.1111  # seconds per degrees
    building:
      draw_interior_gap: 2

global:
    state_loader: "opencombat.state.StateLoader"
    state_dumper: "opencombat.state.StateDumper"
    state_schema: "opencombat/state.xsd"
    state_template: "opencombat/state_template.xml"
    unit_stash: "opencombat.strategy.unit.stash.UnitStash"
    team_stash: "opencombat.strategy.team.stash.TeamStash"
    teams_schema: "opencombat/strategy/teams.xsd"
    units_schema: "opencombat/strategy/units.xsd"
    troop_dumper: "opencombat.strategy.troops.TroopDumper"
    troop_schema: "opencombat/strategy/troops.xsd"
    units: "opencombat/strategy/units.xml"
    teams: "opencombat/strategy/teams.xml"
    cache_dir_path: 'cache'
    include_path:
      maps:
        - "maps"
      graphics:
        - "medias/images"
      sounds:
        - "medias/sounds"
    logging_level: ERROR
    debug: false
    debug_gui: false
