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@@ -3,14 +3,19 @@ use ggez::graphics;
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use crate::config::{UI_SPRITE_SHEET_HEIGHT, UI_SPRITE_SHEET_WIDTH};
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use crate::scene::item::SceneItem;
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use crate::ui::scene_item_menu::SceneItemMenuItem;
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-use crate::WindowPoint;
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+use crate::{Offset, ScenePoint, WindowPoint};
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pub mod scene_item_menu;
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+const SCENE_ITEM_MENU_WIDTH: f32 = 71.0;
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+const SCENE_ITEM_MENU_HEIGHT: f32 = 68.0;
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+const SCENE_ITEM_MENU_ITEM_HEIGHT: f32 = 15.0;
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+
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pub enum UiItem {
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SceneItemMenu,
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}
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-
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+// FIXME BS NOW: Transformer ça en VerticalMenu, où l'on donne les carac des item aussi
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+// --> ce sera capable de manière generique d'eclairer le bon item et dire quel item affiché
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pub struct UiSpriteInfo {
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pub relative_start_x: f32,
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pub relative_start_y: f32,
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@@ -26,23 +31,58 @@ impl UiSpriteInfo {
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UiItem::SceneItemMenu => Self {
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relative_start_x: 0.0,
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relative_start_y: 0.0,
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- relative_width: 71.0 / UI_SPRITE_SHEET_WIDTH,
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- relative_height: 68.0 / UI_SPRITE_SHEET_HEIGHT,
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- width: 71.0,
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- height: 68.0,
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+ relative_width: SCENE_ITEM_MENU_WIDTH / UI_SPRITE_SHEET_WIDTH,
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+ relative_height: SCENE_ITEM_MENU_HEIGHT / UI_SPRITE_SHEET_HEIGHT,
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+ width: SCENE_ITEM_MENU_WIDTH,
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+ height: SCENE_ITEM_MENU_HEIGHT,
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},
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}
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}
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- pub fn as_draw_param(&self) -> graphics::DrawParam {
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- graphics::DrawParam::new().src(graphics::Rect::new(
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- self.relative_start_x,
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- self.relative_start_y,
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- self.relative_width,
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- self.relative_height,
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- ))
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+ pub fn as_draw_params(
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+ &self,
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+ scene_point: &ScenePoint,
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+ scene_current_cursor_point: &ScenePoint,
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+ ) -> Vec<graphics::DrawParam> {
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+ // FIXME BS NOW: this is a generic struct ! not SceneItemMenu struct
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+ let mut draw_params = vec![graphics::DrawParam::new()
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+ .src(graphics::Rect::new(
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+ self.relative_start_x,
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+ self.relative_start_y,
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+ self.relative_width,
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+ self.relative_height,
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+ ))
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+ .dest(*scene_point)];
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+
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+ let relative_cursor_position: Offset = Offset::new(
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+ scene_current_cursor_point.x - scene_point.x,
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+ scene_current_cursor_point.y - scene_point.y,
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+ );
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+
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+ // Cursor inside menu
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+ if relative_cursor_position.x >= 0.0
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+ && relative_cursor_position.x <= SCENE_ITEM_MENU_WIDTH
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+ && relative_cursor_position.y >= 0.0
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+ && relative_cursor_position.y <= SCENE_ITEM_MENU_HEIGHT
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+ {
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+ let hover_item_i = (relative_cursor_position.y / SCENE_ITEM_MENU_ITEM_HEIGHT) as i32;
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+ let source = graphics::Rect::new(
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+ self.relative_width,
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+ (SCENE_ITEM_MENU_ITEM_HEIGHT / UI_SPRITE_SHEET_HEIGHT) * hover_item_i as f32,
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+ self.relative_width,
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+ SCENE_ITEM_MENU_ITEM_HEIGHT / UI_SPRITE_SHEET_HEIGHT,
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+ );
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+ let destination = ScenePoint::new(
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+ scene_point.x,
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+ scene_point.y + (SCENE_ITEM_MENU_ITEM_HEIGHT * hover_item_i as f32),
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+ );
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+ draw_params.push(graphics::DrawParam::new().src(source).dest(destination));
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+ }
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+
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+ draw_params
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}
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+ // FIXME BS NOW: this is a generic struct ! not SceneItemMenu struct
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pub fn which_item_clicked(
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&self,
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_window_menu_point: WindowPoint,
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