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architecture of troop selection

Bastien Sevajol 6 년 전
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188aeb956e

+ 17 - 0
opencombat/gui.py 파일 보기

@@ -0,0 +1,17 @@
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+# coding: utf-8
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+from logging import Logger
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+from tkinter import Tk
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+
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+from synergine2.config import Config
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+from synergine2.log import get_logger
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+
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+
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+class Gui(object):
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+    def __init__(
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+        self,
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+        config: Config,
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+        master: Tk,
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+    ) -> None:
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+        self._config = config
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+        self._logger = get_logger(self.__class__.__name__, config)
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+        self._master = master

+ 1 - 0
opencombat/strategy/__init__.py 파일 보기

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+# coding: utf-8

+ 20 - 0
opencombat/strategy/manager.py 파일 보기

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+# coding: utf-8
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+from synergine2.config import Config
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+from synergine2.log import get_logger
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+
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+from opencombat.strategy.selection.troops import TroopClassBuilder
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+
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+
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+class TroopManager(object):
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+    def __init__(
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+        self,
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+        config: Config,
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+        units_file_path: str,
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+        teams_file_path: str,
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+    ) -> None:
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+        self._config = config
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+        self._logger = get_logger('TroopManager', config)
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+
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+        builder = TroopClassBuilder(config)
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+        self._unit_stash = builder.get_unit_stash(units_file_path)
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+        self._team_stash = builder.get_team_stash(teams_file_path)

+ 1 - 0
opencombat/strategy/selection/__init__.py 파일 보기

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+# coding: utf-8

+ 24 - 0
opencombat/strategy/selection/gui.py 파일 보기

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+# coding: utf-8
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+from tkinter import Tk
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+from tkinter import Label
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+from tkinter import W
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+
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+from synergine2.config import Config
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+
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+from opencombat.gui import Gui
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+from opencombat.strategy.manager import TroopManager
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+
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+
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+class SelectTroopsGui(Gui):
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+    def __init__(
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+        self,
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+        config: Config,
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+        master: Tk,
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+        troop_manager: TroopManager,
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+    ) -> None:
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+        super().__init__(config, master)
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+        self._master.title('Troops selection')
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+        self.label = Label(master, text="Hello")
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+
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+        # Layout
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+        self.label.grid(row=0, column=0, sticky=W)

+ 32 - 0
opencombat/strategy/selection/troops.py 파일 보기

@@ -0,0 +1,32 @@
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+# coding: utf-8
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+from synergine2.config import Config
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+from synergine2.log import get_logger
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+
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+from opencombat.strategy.unit.stash import UnitStash
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+from opencombat.util import get_class_from_string_path
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+
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+
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+class TroopClassBuilder(object):
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+    def __init__(
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+        self,
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+        config: Config,
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+    ) -> None:
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+        self._logger = get_logger('TroopManagerBuilder', config)
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+        self._config = config
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+
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+    def get_unit_stash(
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+        self,
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+        units_file_path: str,
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+    ) -> UnitStash:
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+        class_address = self._config.resolve(
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+            'global.unit_stash',
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+            'opencombat.strategy.unit.stash.UnitStash',
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+        )
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+        class_ = get_class_from_string_path(
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+            self._config,
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+            class_address,
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+        )
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+        return class_(
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+            self._config,
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+            units_file_path,
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+        )

+ 1 - 0
opencombat/strategy/team/__init__.py 파일 보기

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+# coding: utf-8

+ 13 - 0
opencombat/strategy/team/model.py 파일 보기

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+# coding: utf-8
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+
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+
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+class UnitModel(object):
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+    def __init__(
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+        self,
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+        name: str,
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+    ) -> None:
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+        self._name = name
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+
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+    @property
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+    def name(self) -> str:
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+        return self._name

+ 19 - 0
opencombat/strategy/team/stash.py 파일 보기

@@ -0,0 +1,19 @@
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+# coding: utf-8
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+import typing
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+
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+from opencombat.strategy.unit.model import TeamModel
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+
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+
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+class TeamStash(object):
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+    def __init__(
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+        self,
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+        teams_file_path: str,
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+    ) -> None:
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+        # TODO Load xml, validate
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+        self._teams = None  # typing.List[TeamModel]
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+
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+    def get_teams(self) -> typing.List[TeamModel]:
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+        pass
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+
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+    def get_team(self, unit_id: str) -> TeamModel:
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+        pass

+ 20 - 0
opencombat/strategy/teams.xml 파일 보기

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+<?xml version="1.0" encoding="UTF-8"?>
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+<teams>
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+    <team id="std_team" country="URSS">
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+        <name>Standard team</name>
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+        <units>
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+            <unit>
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+                <id>std_soldier</id>
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+            </unit>
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+            <unit>
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+                <id>std_soldier</id>
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+            </unit>
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+            <unit>
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+                <id>std_soldier</id>
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+            </unit>
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+            <unit>
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+                <id>std_soldier</id>
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+            </unit>
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+        </units>
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+    </team>
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+</teams>

+ 1 - 0
opencombat/strategy/unit/__init__.py 파일 보기

@@ -0,0 +1 @@
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+# coding: utf-8

+ 13 - 0
opencombat/strategy/unit/model.py 파일 보기

@@ -0,0 +1,13 @@
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+# coding: utf-8
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+
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+
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+class TeamModel(object):
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+    def __init__(
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+        self,
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+        name: str,
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+    ) -> None:
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+        self._name = name
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+
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+    @property
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+    def name(self) -> str:
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+        return self._name

+ 19 - 0
opencombat/strategy/unit/stash.py 파일 보기

@@ -0,0 +1,19 @@
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+# coding: utf-8
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+import typing
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+
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+from opencombat.strategy.team.model import UnitModel
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+
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+
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+class UnitStash(object):
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+    def __init__(
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+        self,
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+        units_file_path: str,
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+    ) -> None:
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+        # TODO Load xml, validate
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+        self._units = None  # typing.List[UnitModel]
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+
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+    def get_units(self) -> typing.List[UnitModel]:
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+        pass
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+
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+    def get_unit(self, unit_id: str) -> UnitModel:
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+        pass

+ 11 - 0
opencombat/strategy/units.xml 파일 보기

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+<?xml version="1.0" encoding="UTF-8"?>
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+<units>
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+    <unit id="std_soldier" country="URSS">
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+        <name>Standard soldier</name>
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+        <type>opencombat.simulation.subject.ManSubject</type>
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+    </unit>
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+    <unit id="std_soldier" country="DE">
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+        <name>Standard soldier</name>
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+        <type>opencombat.simulation.subject.ManSubject</type>
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+    </unit>
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+</units>

+ 3 - 1
run.py 파일 보기

@@ -71,7 +71,9 @@ def main(
71 71
     core.run()
72 72
 
73 73
 if __name__ == '__main__':
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-    parser = argparse.ArgumentParser(description='Run TileStrategy')
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+    parser = argparse.ArgumentParser(
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+        description='Run a map'
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+    )
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     parser.add_argument('map_dir_path', help='map directory path')
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     parser.add_argument('--seed', dest='seed', default=None)
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     parser.add_argument('--state', dest='state', default=None)

+ 61 - 0
select_troops.py 파일 보기

@@ -0,0 +1,61 @@
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+# coding: utf-8
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+import argparse
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+import typing
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+from tkinter import Tk
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+
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+from synergine2.config import Config
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+
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+from opencombat.strategy.manager import TroopManager
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+from opencombat.strategy.selection.gui import SelectTroopsGui
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+
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+
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+def main(
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+    units_file_path: str,
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+    teams_file_path: str,
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+    countries: typing.List[str],
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+) -> None:
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+    config = Config()
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+    config.load_yaml('config.yaml')
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+
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+    troop_manager = TroopManager(
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+        config,
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+        units_file_path=units_file_path,
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+        teams_file_path=teams_file_path,
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+    )
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+
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+    master = Tk()
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+    gui = SelectTroopsGui(
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+        config,
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+        master=master,
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+        troop_manager=troop_manager,
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+    )
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+    master.mainloop()
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+
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+
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+if __name__ == '__main__':
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+    parser = argparse.ArgumentParser(
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+        description='Display troops selection gui',
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+    )
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+    parser.add_argument(
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+        '--units',
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+        dest='units_file_path',
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+        default='opencombat/strategy/units.xml',
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+    )
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+    parser.add_argument(
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+        '--teams',
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+        dest='teams_file_path',
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+        default='opencombat/strategy/teams.xml',
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+    )
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+    parser.add_argument(
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+        '--country',
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+        action='append',
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+        dest='countries',
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+        default=['URSS', 'DE'],
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+    )
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+    args = parser.parse_args()
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+
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+    main(
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+        units_file_path=args.units_file_path,
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+        teams_file_path=args.teams_file_path,
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+        countries=args.countries,
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+    )