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				@@ -120,13 +120,11 @@ class EngageOpponent(AliveSubjectBehaviour): 
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				         # Must be check if target is not already dead (killed same cycle) 
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				         if kill and COLLECTION_ALIVE in target_subject.collections: 
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				-            # TODO: refact ? All in same place for dead ? 
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				-            target_subject.collections.remove(COLLECTION_ALIVE) 
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				-            # FIXME: Must be automatic when manipulate subject collections ! 
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				-            self.simulation.collections[COLLECTION_ALIVE].remove(target_subject_id) 
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				-            self.simulation.collections[COLLECTION_ALIVE] = self.simulation.collections[COLLECTION_ALIVE] 
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				-            events.append(DieEvent(shooter_subject_id=self.subject.id, shoot_subject_id=target_subject_id)) 
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				-            target_subject.intentions.remove_all() 
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				+            DieEvent.apply_subject_death(target_subject) 
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				+            events.append(DieEvent( 
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				+                shooter_subject_id=self.subject.id, 
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				+                shoot_subject_id=target_subject_id, 
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				+            )) 
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				         return events 
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