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draw interiors time gap: in config

Bastien Sevajol 6 years ago
parent
commit
38d72521c5
2 changed files with 11 additions and 3 deletions
  1. 3 0
      config.yaml
  2. 8 3
      opencombat/gui/base.py

+ 3 - 0
config.yaml View File

@@ -12,6 +12,9 @@ game:
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         walk_ref_time: 3
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         run_ref_time: 1
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         crawl_ref_time: 10
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+    building:
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+      draw_interior_gap: 2
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+
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 global:
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     include_path:
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       maps:

+ 8 - 3
opencombat/gui/base.py View File

@@ -60,13 +60,19 @@ class EditLayer(BaseEditLayer):
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 class BackgroundLayer(cocos.layer.Layer):
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     def __init__(
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         self,
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+        config: Config,
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         layer_manager: LayerManager,
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         background_sprite: cocos.sprite.Sprite,
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     ) -> None:
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         super().__init__()
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+        self.config = config
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         self.layer_manager = layer_manager
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         self.background_sprite = background_sprite
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         self.last_interior_draw_timestamp = 0
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+        self.draw_interiors_gap = self.config.resolve(
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+            'game.building.draw_interior_gap',
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+            2,
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+        )
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         self.interior_manager = InteriorManager(TileMap(
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             layer_manager.middleware.get_map_file_path(),
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         ))
@@ -77,8 +83,7 @@ class BackgroundLayer(cocos.layer.Layer):
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     def draw_interiors(self):
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         now = time.time()
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-        # FIXME: config
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-        if now - self.last_interior_draw_timestamp > 2:
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+        if now - self.last_interior_draw_timestamp > self.draw_interiors_gap:
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             self.last_interior_draw_timestamp = now
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             subject_grid_positions = [
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                 a.subject.position for a
@@ -127,7 +132,7 @@ class TileLayerManager(LayerManager):
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         super().init()
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         self.interior_sprite = self.middleware.get_interior_sprite()
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         background_sprite = self.middleware.get_background_sprite()
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-        self.background_layer = BackgroundLayer(self, background_sprite)
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+        self.background_layer = BackgroundLayer(self.config, self, background_sprite)
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         self.background_layer.add(background_sprite)
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         self.ground_layer = self.middleware.get_ground_layer()
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         self.top_layer = self.middleware.get_top_layer()