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@@ -21,7 +21,7 @@ class TileMoveCostComputer(MoveCostComputer):
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next_node: str,
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unknown,
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) -> float:
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- # TODO: Objets/IT qui compute les couts de déplacement
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+ # TODO #MoveCost: Write move cost system
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if not tile.property('traversable_by_man'):
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return 100
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@@ -62,7 +62,7 @@ class TilePhysics(TMXPhysics):
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value_name=opacity_property_name,
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)
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- # FIXME: This algo is not ok, it is for test
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+ # TODO #Visibility: Write visibility system
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actual_opacity = 0
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for i, path_opacity in enumerate(path_opacities):
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actual_opacity += path_opacity
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