|  | @@ -99,24 +99,19 @@ impl MainState {
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			| 99 | 99 |      pub fn new(ctx: &mut Context) -> GameResult<MainState> {
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			| 100 | 100 |          let map = Map::new(&Path::new("resources/map1.tmx"))?;
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			| 101 | 101 |  
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			| 102 |  | -        // FIXME manage error
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			| 103 |  | -        let sprite_sheet_image = graphics::Image::new(ctx, "/sprite_sheet.png").unwrap();
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			|  | 102 | +        let sprite_sheet_image = graphics::Image::new(ctx, "/sprite_sheet.png")?;
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			| 104 | 103 |          let sprite_sheet_batch = graphics::spritebatch::SpriteBatch::new(sprite_sheet_image);
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			| 105 | 104 |  
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			| 106 | 105 |          let map_image = graphics::Image::new(
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			| 107 | 106 |              ctx,
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			| 108 | 107 |              &Path::new(&format!("/{}", &map.background_image.source)),
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			| 109 |  | -        )
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			| 110 |  | -        .unwrap();
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			|  | 108 | +        )?;
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			| 111 | 109 |          let map_batch = graphics::spritebatch::SpriteBatch::new(map_image);
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			| 112 | 110 |  
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			| 113 |  | -        // FIXME manage error
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			| 114 |  | -        let ui_image = graphics::Image::new(ctx, "/ui.png").unwrap();
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			|  | 111 | +        let ui_image = graphics::Image::new(ctx, "/ui.png")?;
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			| 115 | 112 |          let ui_batch = graphics::spritebatch::SpriteBatch::new(ui_image);
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			| 116 | 113 |  
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			| 117 |  | -        // FIXME manage error
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			| 118 |  | -        let terrain_image =
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			| 119 |  | -            graphics::Image::new(ctx, format!("/{}", map.terrain_image.source)).unwrap();
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			|  | 114 | +        let terrain_image = graphics::Image::new(ctx, format!("/{}", map.terrain_image.source))?;
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			| 120 | 115 |          let mut terrain_batch = graphics::spritebatch::SpriteBatch::new(terrain_image);
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			| 121 | 116 |          terrain_batch = update_terrain_batch(terrain_batch, &map);
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			| 122 | 117 |  
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