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@@ -108,7 +108,8 @@ impl event::EventHandler for MainState {
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for scene_item in self.scene_items.iter() {
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let sprite_info = SpriteInfo::from_type(&scene_item.current_sprite_type);
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- let sprite_batch_part = sprite_batch_part_from_sprite_info(&sprite_info, self.i).dest(scene_item.position.clone());
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+ let sprite_batch_part = sprite_batch_part_from_sprite_info(&sprite_info, self.i)
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+ .dest(scene_item.position.clone());
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self.scene_items_sprite_batch.add(sprite_batch_part);
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}
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graphics::draw(
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@@ -134,7 +135,9 @@ pub fn main() -> GameResult {
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path::PathBuf::from("./resources")
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};
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- let cb = ggez::ContextBuilder::new("oc", "bux").add_resource_path(resource_dir);
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+ let cb = ggez::ContextBuilder::new("oc", "bux")
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+ .add_resource_path(resource_dir)
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+ .window_mode(ggez::conf::WindowMode::default().dimensions(800.0, 600.0));
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let (ctx, event_loop) = &mut cb.build()?;
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let state = &mut MainState::new(ctx)?;
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