Преглед на файлове

set position when drag + drag only in placement mode

Bastien Sevajol преди 6 години
родител
ревизия
b11131cd3a
променени са 5 файла, в които са добавени 84 реда и са изтрити 5 реда
  1. 35 4
      opencombat/gui/base.py
  2. 26 0
      opencombat/gui/placement.py
  3. 21 0
      opencombat/simulation/placement.py
  4. 1 1
      opencombat/state.xsd
  5. 1 0
      opencombat/user_action.py

+ 35 - 4
opencombat/gui/base.py Целия файл

@@ -21,6 +21,7 @@ from synergine2_cocos2d.util import PathManager
21 21
 from opencombat.gui.animation import ANIMATION_WALK
22 22
 from opencombat.gui.animation import ANIMATION_CRAWL
23 23
 from opencombat.gui.fire import GuiFiringEvent
24
+from opencombat.gui.placement import SetSubjectPositionsInteraction
24 25
 from opencombat.gui.state import SaveStateInteraction
25 26
 from opencombat.simulation.interior import InteriorManager
26 27
 from opencombat.simulation.tmx import TileMap
@@ -74,6 +75,20 @@ class EditLayer(BaseEditLayer):
74 75
             )
75 76
         interaction.execute()
76 77
 
78
+    def can_move(self, selected) -> bool:
79
+        return self.config.resolve('_runtime.placement_mode', False)
80
+
81
+    def end_drag_move(self, wx, wy):
82
+        # set position
83
+        super().end_drag_move(wx, wy)
84
+
85
+        interaction = self.layer_manager \
86
+            .interaction_manager \
87
+            .get_for_user_action(
88
+                UserAction.SET_SUBJECTS_POSITION,
89
+            )
90
+        interaction.execute()
91
+
77 92
 
78 93
 class BackgroundLayer(cocos.layer.Layer):
79 94
     def __init__(
@@ -280,14 +295,30 @@ class Game(TMXGui):
280 295
         from opencombat.gui.move import MoveCrawlActorInteraction
281 296
         from opencombat.gui.fire import FireActorInteraction
282 297
 
283
-        self.layer_manager.interaction_manager.register(MoveActorInteraction, self.layer_manager)
284
-        self.layer_manager.interaction_manager.register(MoveFastActorInteraction, self.layer_manager)
285
-        self.layer_manager.interaction_manager.register(MoveCrawlActorInteraction, self.layer_manager)
286
-        self.layer_manager.interaction_manager.register(FireActorInteraction, self.layer_manager)
298
+        self.layer_manager.interaction_manager.register(
299
+            MoveActorInteraction,
300
+            self.layer_manager,
301
+        )
302
+        self.layer_manager.interaction_manager.register(
303
+            MoveFastActorInteraction,
304
+            self.layer_manager,
305
+        )
306
+        self.layer_manager.interaction_manager.register(
307
+            MoveCrawlActorInteraction,
308
+            self.layer_manager,
309
+        )
310
+        self.layer_manager.interaction_manager.register(
311
+            FireActorInteraction,
312
+            self.layer_manager,
313
+        )
287 314
         self.layer_manager.interaction_manager.register(
288 315
             SaveStateInteraction,
289 316
             self.layer_manager,
290 317
         )
318
+        self.layer_manager.interaction_manager.register(
319
+            SetSubjectPositionsInteraction,
320
+            self.layer_manager,
321
+        )
291 322
 
292 323
     def set_subject_position(
293 324
         self,

+ 26 - 0
opencombat/gui/placement.py Целия файл

@@ -0,0 +1,26 @@
1
+# coding: utf-8
2
+from synergine2.terminals import TerminalPackage
3
+from synergine2_cocos2d.interaction import Interaction
4
+
5
+from opencombat.simulation.placement import SetSubjectPositionsSimulationBehaviour  # nopep8
6
+from opencombat.user_action import UserAction
7
+
8
+
9
+class SetSubjectPositionsInteraction(Interaction):
10
+    gui_action = UserAction.SET_SUBJECTS_POSITION
11
+
12
+    def get_package_for_terminal(self) -> TerminalPackage:
13
+        data = []  # type: typing.List[typing.Tuple[int, typing.Tuple[int, int]]]  # nopep8
14
+        for moved_subject in self.layer_manager.edit_layer.selection.keys():
15
+            grid_position = self.layer_manager.grid_manager.get_grid_position(
16
+                moved_subject.position,
17
+            )
18
+            data.append(
19
+                (moved_subject.subject.id, grid_position),
20
+            )
21
+
22
+        return TerminalPackage(
23
+            simulation_actions=[
24
+                (SetSubjectPositionsSimulationBehaviour, data),
25
+            ]
26
+        )

+ 21 - 0
opencombat/simulation/placement.py Целия файл

@@ -0,0 +1,21 @@
1
+# coding: utf-8
2
+import typing
3
+
4
+from synergine2.simulation import SimulationBehaviour
5
+from synergine2.simulation import Event
6
+
7
+
8
+class SetSubjectPositionsSimulationBehaviour(SimulationBehaviour):
9
+    def action(self, data) -> typing.List[Event]:
10
+        for subject_id, new_position in data:
11
+            subject = self.simulation.subjects.index[subject_id]
12
+            subject.position = new_position
13
+
14
+        return []
15
+
16
+    @classmethod
17
+    def merge_data(cls, new_data, start_data=None):
18
+        pass
19
+
20
+    def run(self, data):
21
+        pass

+ 1 - 1
opencombat/state.xsd Целия файл

@@ -38,7 +38,7 @@
38 38
     </xs:simpleType>
39 39
 
40 40
     <xs:simpleType name="directiontype">
41
-        <xs:restriction base="xs:positiveInteger"/>
41
+        <xs:restriction base="xs:float"/>
42 42
     </xs:simpleType>
43 43
 
44 44
     <xs:complexType name="statetype">

+ 1 - 0
opencombat/user_action.py Целия файл

@@ -8,3 +8,4 @@ class UserAction(BaseUserAction):
8 8
     ORDER_MOVE_FAST = 'ORDER_MOVE_FAST'
9 9
     ORDER_MOVE_CRAWL = 'ORDER_MOVE_CRAWL'
10 10
     ORDER_FIRE = 'ORDER_FIRE'
11
+    SET_SUBJECTS_POSITION = 'SET_SUBJECTS_POSITION'