Browse Source

troops selection: add troops to country list

Bastien Sevajol 6 years ago
parent
commit
ecc3cc2997

+ 13 - 1
opencombat/strategy/manager.py View File

2
 from synergine2.config import Config
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 from synergine2.config import Config
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 from synergine2.log import get_logger
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 from synergine2.log import get_logger
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4
 
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+from opencombat.strategy.team.stash import TeamStash
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 from opencombat.strategy.troops import TroopClassBuilder
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 from opencombat.strategy.troops import TroopClassBuilder
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+from opencombat.strategy.unit.stash import UnitStash
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8
 
7
 
9
 
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 class TroopManager(object):
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 class TroopManager(object):
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         self._logger = get_logger('TroopManager', config)
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         self._logger = get_logger('TroopManager', config)
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19
 
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         builder = TroopClassBuilder(config)
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         builder = TroopClassBuilder(config)
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-        self._unit_stash = builder.get_unit_stash(units_file_path)
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+        self._unit_stash = builder.get_unit_stash(
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+            units_file_path,
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+        )
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         self._team_stash = builder.get_team_stash(
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         self._team_stash = builder.get_team_stash(
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             units_file_path,
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             units_file_path,
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             teams_file_path,
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             teams_file_path,
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         )
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         )
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+
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+    @property
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+    def team_stash(self) -> TeamStash:
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+        return self._team_stash
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+
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+    @property
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+    def unit_stash(self) -> UnitStash:
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+        return self._unit_stash

+ 93 - 10
opencombat/strategy/selection/gui.py View File

1
 # coding: utf-8
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 # coding: utf-8
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 import typing
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 import typing
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 from tkinter import Tk
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 from tkinter import Tk
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+from tkinter import Button
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+from tkinter import YES
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 from tkinter import StringVar
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 from tkinter import StringVar
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 from tkinter import OptionMenu
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 from tkinter import OptionMenu
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 from tkinter import W
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 from tkinter import W
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+from tkinter.ttk import Combobox
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+from tkinter.ttk import Treeview
7
 
11
 
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 from synergine2.config import Config
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 from synergine2.config import Config
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13
 
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 from opencombat.gui import Gui
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 from opencombat.gui import Gui
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-from opencombat.strategy.manager import TroopManager
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+from opencombat.strategy.team.stash import TeamStash
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16
 
13
 
17
 
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 class SelectTroopsGui(Gui):
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 class SelectTroopsGui(Gui):
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         self,
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         self,
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         config: Config,
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         config: Config,
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         master: Tk,
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         master: Tk,
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-        troop_manager: TroopManager,
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+        team_stash: TeamStash,
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         countries: typing.List[str],
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         countries: typing.List[str],
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     ) -> None:
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     ) -> None:
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         super().__init__(config, master)
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         super().__init__(config, master)
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         self._master.title('Troops selection')
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         self._master.title('Troops selection')
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+        self._team_stash = team_stash
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+        self._countries_troops = {}  # type: typing.Dict[str, typing.List[TeamModel]]  # nopep8
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         # Widgets
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         # Widgets
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-        self.selected_country_var = StringVar(self._master)
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-        self.selected_country_var.set(countries[0])
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-        self.selected_country_var.trace('w', self.change_country)
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-        self.select_country_menu = OptionMenu(
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+        self._selected_country_var = StringVar(self._master)
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+        self._selected_country_var.set(countries[0])
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+        self._selected_country_var.trace('w', self._country_changed)
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+        self._select_country_menu = OptionMenu(
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             self._master,
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             self._master,
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-            self.selected_country_var,
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+            self._selected_country_var,
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             *countries,
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             *countries,
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         )
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         )
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40
 
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+        self._teams_var = StringVar(self._master)
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+        self._teams_list = Combobox(
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+            self._master,
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+            height=10,
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+            state='readonly',
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+            textvariable=self._teams_var,
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+        )
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+
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+        self._add_troop_var = StringVar(self._master)
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+        self._add_troop_button = Button(
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+            self._master,
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+            textvariable=self._add_troop_var,
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+            command=self._add_troop,
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+        )
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+        self._add_troop_var.set('Add troop')
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+
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+        self._troops_view = Treeview(
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+            self._master,
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+            columns=('Soldiers',),
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+            height=10,
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+        )
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+        self._troops_view.heading('#0', text='Team')
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+        self._troops_view.heading('#1', text='Soldiers')
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+        self._troops_view.column('#0', stretch=YES)
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+        self._troops_view.column('#1', stretch=YES)
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+
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         # Layout
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         # Layout
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-        self.select_country_menu.grid(row=0, column=0, sticky=W)
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+        self._select_country_menu.grid(row=0, column=0, sticky=W)
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+        self._teams_list.grid(row=1, column=0, sticky=W)
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+        self._add_troop_button.grid(row=2, column=0, sticky=W)
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+        self._troops_view.grid(row=3, column=0, sticky=W)
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+
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+        # Default behaviours
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+        self._selected_country_var.set(countries[0])
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+        self._country_changed()
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+
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+    def _country_changed(self, *args, **kwargs) -> None:
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+        country = self._selected_country_var.get()
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79
 
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-    def change_country(self, *args, **kwargs) -> None:
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         self._logger.info('Change country to "{}"'.format(
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         self._logger.info('Change country to "{}"'.format(
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-            self.selected_country_var.get(),
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+            country,
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         ))
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         ))
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+        country_team_names = [
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+            t.name for
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+            t in self._team_stash.get_team_by_country(
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+                self._selected_country_var.get(),
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+            )
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+        ]
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+
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+        self._logger.debug('Change teams for: "{}"'.format(country_team_names))
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+        self._teams_list['values'] = country_team_names
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+        self._teams_var.set(country_team_names[0])
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+        self._update_troops_view(country)
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+
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+    def _add_troop(self, *args, **kwargs) -> None:
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+        if self._teams_var.get():
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+            country = self._selected_country_var.get()
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+            team_name = self._teams_var.get()
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+
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+            self._logger.info('Add troop "{}" to country "{}" troops'.format(
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+                team_name,
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+                team_name,
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+            ))
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+
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+            team_model = self._team_stash.get_team_by_name(
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+                team_name=team_name,
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+                team_country=country,
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+            )
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+            self._countries_troops.setdefault(country, []).append(
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+                team_model,
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+            )
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+            self._update_troops_view(country)
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+
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+    def _update_troops_view(self, country: str) -> None:
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+        teams = self._countries_troops.get(country, [])
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+
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+        self._troops_view.delete(*self._troops_view.get_children())
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+        for team in teams:
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+            self._troops_view.insert(
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+                '',
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+                'end',
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+                text=team.name,
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+                values=('o' * len(team.units,))
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+            )

+ 28 - 1
opencombat/strategy/team/stash.py View File

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         self._config = config
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         self._config = config
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         self._teams = None  # type: typing.List[TeamModel]
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         self._teams = None  # type: typing.List[TeamModel]
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         self._unit_stash = unit_stash
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         self._unit_stash = unit_stash
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+        self._teams_file_path = teams_file_path
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25
 
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         self.schema_file_path = self._config.get(
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         self.schema_file_path = self._config.get(
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             'global.teams_schema',
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             'global.teams_schema',
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             self.schema_file_path,
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             self.schema_file_path,
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         )
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         )
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         self._root_element = self._xml_validator.validate_and_return(
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         self._root_element = self._xml_validator.validate_and_return(
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-            teams_file_path,
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+            self._teams_file_path,
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         )
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         )
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     def _get_computed_teams(self) -> typing.List[TeamModel]:
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     def _get_computed_teams(self) -> typing.List[TeamModel]:
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                 self.schema_file_path,
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                 self.schema_file_path,
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             )
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             )
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         )
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         )
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+
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+    def get_team_by_name(
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+        self,
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+        team_name: str,
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+        team_country: str,
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+    ) -> TeamModel:
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+        for team in self.teams:
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+            if team.name == team_name and team.country == team_country:
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+                return team
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+
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+        raise NotFoundException(
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+            'No team matching with name "{}" and country "{}" in "{}"'.format(
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+                team_name,
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+                team_country,
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+                self.schema_file_path,
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+            )
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+        )
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+
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+    def get_team_by_country(self, country: str) -> typing.List[TeamModel]:
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+        teams = []  # type: typing.List[TeamModel]
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+
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+        for team in self.teams:
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+            if team.country == country:
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+                teams.append(team)
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+
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+        return teams

+ 18 - 1
opencombat/strategy/teams.xml View File

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 <?xml version="1.0" encoding="UTF-8"?>
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 <?xml version="1.0" encoding="UTF-8"?>
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 <teams>
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 <teams>
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     <team id="std_team" country="URSS">
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     <team id="std_team" country="URSS">
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-        <name>Standard team</name>
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+        <name>Standard URSS team</name>
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+        <units>
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+            <unit>
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+                <id>std_soldier</id>
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+            </unit>
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+            <unit>
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+                <id>std_soldier</id>
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+            </unit>
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+            <unit>
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+                <id>std_soldier</id>
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+            </unit>
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+            <unit>
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+                <id>std_soldier</id>
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+            </unit>
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+        </units>
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+    </team>
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+    <team id="std_team" country="DE">
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+        <name>Standard DE team</name>
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         <units>
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         <units>
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             <unit>
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             <unit>
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                 <id>std_soldier</id>
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                 <id>std_soldier</id>

+ 2 - 1
opencombat/strategy/troops.py View File

2
 from synergine2.config import Config
2
 from synergine2.config import Config
3
 from synergine2.log import get_logger
3
 from synergine2.log import get_logger
4
 
4
 
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+from opencombat.strategy.team.stash import TeamStash
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 from opencombat.strategy.unit.stash import UnitStash
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 from opencombat.strategy.unit.stash import UnitStash
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 from opencombat.util import get_class_from_string_path
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 from opencombat.util import get_class_from_string_path
7
 
8
 
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         self,
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         self,
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         units_file_path: str,
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         units_file_path: str,
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         teams_file_path: str,
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         teams_file_path: str,
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-    ) -> UnitStash:
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+    ) -> TeamStash:
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         class_address = self._config.resolve(
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         class_address = self._config.resolve(
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             'global.team_stash',
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             'global.team_stash',
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             'opencombat.strategy.team.stash.TeamStash',
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             'opencombat.strategy.team.stash.TeamStash',

+ 1 - 1
select_troops.py View File

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     gui = SelectTroopsGui(
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     gui = SelectTroopsGui(
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         config,
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         config,
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         master=master,
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         master=master,
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-        troop_manager=troop_manager,
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+        team_stash=troop_manager.team_stash,
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         countries=countries,
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         countries=countries,
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     )
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     )
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     master.mainloop()
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     master.mainloop()

+ 2 - 2
tests/fixtures/teams.xml View File

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 <?xml version="1.0" encoding="UTF-8"?>
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 <?xml version="1.0" encoding="UTF-8"?>
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 <teams>
2
 <teams>
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     <team id="std_team" country="URSS">
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     <team id="std_team" country="URSS">
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-        <name>Standard team</name>
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+        <name>Standard URSS team</name>
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         <units>
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         <units>
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             <unit>
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             <unit>
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                 <id>std_soldier</id>
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                 <id>std_soldier</id>
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         </units>
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         </units>
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     </team>
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     </team>
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     <team id="std_team" country="DE">
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     <team id="std_team" country="DE">
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-        <name>Standard team</name>
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+        <name>Standard DE team</name>
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         <units>
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         <units>
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             <unit>
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             <unit>
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                 <id>std_soldier</id>
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                 <id>std_soldier</id>