|  | @@ -27,6 +27,7 @@ use crate::scene::item::{
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			| 27 | 27 |  use crate::ui::vertical_menu::{vertical_menu_sprite_info, VerticalMenuSpriteInfo};
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			| 28 | 28 |  use crate::ui::MenuItem;
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			| 29 | 29 |  use crate::ui::{SceneItemPrepareOrder, UiComponent, UserEvent};
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			|  | 30 | +use crate::util::velocity_for_behavior;
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			| 30 | 31 |  use crate::{Offset, ScenePoint, WindowPoint};
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			| 31 | 32 |  
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			| 32 | 33 |  pub struct MainState {
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			|  | @@ -260,15 +261,8 @@ impl MainState {
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			| 260 | 261 |                  ItemBehavior::MoveTo(move_to_scene_point)
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			| 261 | 262 |                  | ItemBehavior::MoveFastTo(move_to_scene_point)
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			| 262 | 263 |                  | ItemBehavior::HideTo(move_to_scene_point) => {
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			| 263 |  | -                    let velocity = match &scene_item.state.current_behavior {
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			| 264 |  | -                        ItemBehavior::MoveTo(_) => MOVE_VELOCITY,
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			| 265 |  | -                        ItemBehavior::MoveFastTo(_) => MOVE_FAST_VELOCITY,
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			| 266 |  | -                        ItemBehavior::HideTo(_) => MOVE_HIDE_VELOCITY,
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			| 267 |  | -                        _ => {
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			| 268 |  | -                            panic!("This code should not be reached")
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			| 269 |  | -                        }
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			| 270 |  | -                    };
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			| 271 |  | -                    // FIXME BS NOW: velocity
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			|  | 264 | +                    let velocity = velocity_for_behavior(&scene_item.state.current_behavior)
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			|  | 265 | +                        .expect("must have velocity here");
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			| 272 | 266 |                      let move_vector =
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			| 273 | 267 |                          (move_to_scene_point - scene_item.position).normalize() * velocity;
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			| 274 | 268 |                      // TODO ici il faut calculer le déplacement réél (en fonction des ticks, etc ...)
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