# coding: utf-8 from opencombat.const import COLLECTION_ALIVE from opencombat.simulation.physics import TilePhysics from synergine2.config import Config from synergine2.simulation import SubjectBehaviour from synergine2_xyz.physics import Physics from synergine2_xyz.simulation import XYZSimulation from synergine2_xyz.subjects import XYZSubject from synergine2_xyz.subjects import XYZSubjects class TileStrategySimulation(XYZSimulation): behaviours_classes = [ ] def __init__( self, config: Config, map_file_path: str, ) -> None: self.map_file_path = map_file_path super().__init__(config) def create_physics(self) -> Physics: return TilePhysics( config=self.config, map_file_path=self.map_file_path, ) class TileStrategySubjects(XYZSubjects): pass class BaseSubject(XYZSubject): pass class AliveSubjectBehaviour(SubjectBehaviour): def is_terminated(self) -> bool: return COLLECTION_ALIVE not in self.subject.collections