# coding: utf-8 import typing from synergine2_cocos2d.interaction import BaseActorInteraction from opencombat.user_action import UserAction from synergine2.simulation import SimulationBehaviour from synergine2_cocos2d.actor import Actor from synergine2_cocos2d.gl import draw_line from synergine2_xyz.move.simulation import RequestMoveBehaviour class BaseMoveActorInteraction(BaseActorInteraction): gui_action = None color = None request_move_behaviour_class = RequestMoveBehaviour def draw_pending(self) -> None: for actor in self.layer_manager.edit_layer.selection: grid_position = self.layer_manager\ .grid_manager\ .get_grid_position(actor.position) pixel_position = self.layer_manager\ .grid_manager\ .get_world_position_of_grid_position(grid_position) draw_line( self.layer_manager.scrolling_manager.world_to_screen(*pixel_position), self.layer_manager.edit_layer.screen_mouse, self.color, ) def get_behaviour( self, actor: Actor, mouse_grid_position, ) -> typing.Tuple[typing.Type[SimulationBehaviour], dict]: return self.request_move_behaviour_class, { 'subject_id': actor.subject.id, 'move_to': mouse_grid_position, 'gui_action': self.gui_action, } class MoveActorInteraction(BaseMoveActorInteraction): gui_action = UserAction.ORDER_MOVE color = (0, 0, 255) class MoveFastActorInteraction(BaseMoveActorInteraction): gui_action = UserAction.ORDER_MOVE_FAST color = (72, 244, 66) class MoveCrawlActorInteraction(BaseMoveActorInteraction): gui_action = UserAction.ORDER_MOVE_CRAWL color = (235, 244, 66)