core: cycle_duration: 0.25 use_x_cores: 2 terminals: sync: True game: look_around: frequency: 1 engage: frequency: 1 move: walk_ref_time: 3 run_ref_time: 1 crawl_ref_time: 10 rotate_ref_time: 0 # seconds per degrees subject: tank1: global_move_coeff: 3 rotate_ref_time: 0.1111 # seconds per degrees building: draw_interior_gap: 2 global: state_loader: "opencombat.state.StateLoader" state_schema: "opencombat/state.xsd" cache_dir_path: 'cache' include_path: maps: - "maps" graphics: - "medias/images" sounds: - "medias/sounds" logging_level: ERROR debug: false debug_gui: false