main.rs 4.5KB

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  1. use ggez;
  2. use ggez::event;
  3. use ggez::graphics;
  4. use ggez::nalgebra as na;
  5. use ggez::timer::check_update_time;
  6. use ggez::{Context, GameResult};
  7. use std::env;
  8. use std::path;
  9. const TARGET_ANIMATION_FPS: u32 = 10;
  10. struct SpriteInfo {
  11. start_y: f32,
  12. tile_count: u16,
  13. relative_tile_width: f32,
  14. relative_tile_height: f32,
  15. current_frame: u16,
  16. }
  17. impl SpriteInfo {
  18. pub fn new(start_y: f32, tile_count: u16) -> Self {
  19. // FIXME BS NOW: en fait ca ce base sur la hauteur complète de l'image
  20. let relative_tile_width: f32 = 1.0 / tile_count as f32;
  21. Self {
  22. start_y,
  23. tile_count,
  24. relative_tile_width,
  25. relative_tile_height: 1.0,
  26. current_frame: 0,
  27. }
  28. }
  29. pub fn from_type(type_: &SpriteType) -> Self {
  30. match type_ {
  31. SpriteType::WalkingSoldier => Self::new(0.0, 7),
  32. SpriteType::JumpingSoldier => Self::new(24.0, 2),
  33. }
  34. }
  35. }
  36. enum SpriteType {
  37. WalkingSoldier,
  38. JumpingSoldier,
  39. }
  40. fn sprite_batch_part_from_sprite_info(
  41. sprite_info: &SpriteInfo,
  42. ) -> graphics::DrawParam {
  43. let src = graphics::Rect::new(
  44. sprite_info.current_frame as f32 * sprite_info.relative_tile_width,
  45. sprite_info.start_y,
  46. sprite_info.relative_tile_width,
  47. sprite_info.relative_tile_height,
  48. );
  49. graphics::DrawParam::new().src(src)
  50. }
  51. struct SceneItem {
  52. sprite_info: SpriteInfo,
  53. position: na::Point2<f32>,
  54. }
  55. impl SceneItem {
  56. pub fn new(sprite_type: SpriteType, position: na::Point2<f32>) -> Self {
  57. Self {
  58. sprite_info: SpriteInfo::from_type(&sprite_type),
  59. position,
  60. }
  61. }
  62. pub fn tick_frame(&mut self) {
  63. self.sprite_info.current_frame += 1;
  64. if self.sprite_info.current_frame >= self.sprite_info.tile_count {
  65. self.sprite_info.current_frame = 0;
  66. }
  67. }
  68. }
  69. enum Message {
  70. }
  71. struct MainState {
  72. scene_items_sprite_batch: graphics::spritebatch::SpriteBatch,
  73. scene_items: Vec<SceneItem>,
  74. }
  75. impl MainState {
  76. fn new(ctx: &mut Context) -> GameResult<MainState> {
  77. let image = graphics::Image::new(ctx, "/test.png").unwrap();
  78. let batch = graphics::spritebatch::SpriteBatch::new(image);
  79. let mut scene_items = vec![];
  80. for x in 0..1 {
  81. for y in 0..4 {
  82. let type_ = if y % 2 == 0 {
  83. SpriteType::WalkingSoldier
  84. } else {
  85. SpriteType::JumpingSoldier
  86. };
  87. scene_items.push(SceneItem::new(
  88. SpriteType::WalkingSoldier,
  89. na::Point2::new(x as f32 * 24.0, y as f32 * 24.0),
  90. ));
  91. }
  92. }
  93. let s = MainState {
  94. scene_items_sprite_batch: batch,
  95. scene_items,
  96. };
  97. Ok(s)
  98. }
  99. }
  100. impl event::EventHandler for MainState {
  101. fn update(&mut self, ctx: &mut Context) -> GameResult {
  102. while check_update_time(ctx, TARGET_ANIMATION_FPS) {
  103. for scene_item in self.scene_items.iter_mut() {
  104. scene_item.tick_frame();
  105. }
  106. }
  107. Ok(())
  108. }
  109. fn draw(&mut self, ctx: &mut Context) -> GameResult {
  110. graphics::clear(ctx, graphics::BLACK);
  111. for scene_item in self.scene_items.iter() {
  112. let sprite_batch_part = sprite_batch_part_from_sprite_info(&scene_item.sprite_info)
  113. .dest(scene_item.position.clone());
  114. self.scene_items_sprite_batch.add(sprite_batch_part);
  115. }
  116. graphics::draw(
  117. ctx,
  118. &self.scene_items_sprite_batch,
  119. graphics::DrawParam::new().dest(na::Point2::new(0.0, 0.0)),
  120. )?;
  121. self.scene_items_sprite_batch.clear();
  122. graphics::present(ctx)?;
  123. println!("FPS: {}", ggez::timer::fps(ctx));
  124. Ok(())
  125. }
  126. }
  127. // TODO: spite i par objet, fabrication des sprite_info qu'une fois; channel pour modifs des objets ds update
  128. pub fn main() -> GameResult {
  129. let resource_dir = if let Ok(manifest_dir) = env::var("CARGO_MANIFEST_DIR") {
  130. let mut path = path::PathBuf::from(manifest_dir);
  131. path.push("resources");
  132. path
  133. } else {
  134. path::PathBuf::from("./resources")
  135. };
  136. let cb = ggez::ContextBuilder::new("oc", "bux")
  137. .add_resource_path(resource_dir)
  138. .window_mode(ggez::conf::WindowMode::default().dimensions(800.0, 600.0));
  139. let (ctx, event_loop) = &mut cb.build()?;
  140. let state = &mut MainState::new(ctx)?;
  141. event::run(ctx, event_loop, state)
  142. }