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- # coding: utf-8
- import io
- import os
- import random
- import typing
-
- import cocos
- import pyglet
- import time
-
- from PIL import Image
- from pyglet.window import key
-
- from cocos.actions import MoveTo as BaseMoveTo
- from cocos.audio.pygame.mixer import Sound
- from synergine2_cocos2d.interaction import InteractionManager
- from synergine2_cocos2d.middleware import MapMiddleware
- from synergine2_cocos2d.util import PathManager
-
- from opencombat.simulation.interior import InteriorManager
- from opencombat.simulation.tmx import TileMap
- from opencombat.user_action import UserAction
- from synergine2.config import Config
- from synergine2.terminals import Terminal
- from synergine2_cocos2d.actions import MoveTo
- from opencombat.gui.animation import ANIMATION_CRAWL
- from opencombat.gui.animation import ANIMATION_WALK
- from synergine2_cocos2d.animation import Animate
- from synergine2_cocos2d.gl import draw_line
- from synergine2_cocos2d.gui import EditLayer as BaseEditLayer
- from synergine2_cocos2d.gui import Gui
- from synergine2_cocos2d.gui import TMXGui
- from synergine2_cocos2d.layer import LayerManager
- from synergine2_xyz.move.simulation import FinishMoveEvent
- from synergine2_xyz.move.simulation import StartMoveEvent
- from synergine2_xyz.physics import Physics
- from synergine2_xyz.utils import get_angle
- from opencombat.simulation.event import NewVisibleOpponent
- from opencombat.simulation.event import NoLongerVisibleOpponent
- from opencombat.simulation.event import FireEvent
- from opencombat.simulation.event import DieEvent
-
-
- class EditLayer(BaseEditLayer):
- def _on_key_press(self, k, m):
- if self.selection:
- if k == key.M:
- self.user_action_pending = UserAction.ORDER_MOVE
- if k == key.R:
- self.user_action_pending = UserAction.ORDER_MOVE_FAST
- if k == key.C:
- self.user_action_pending = UserAction.ORDER_MOVE_CRAWL
- if k == key.F:
- self.user_action_pending = UserAction.ORDER_FIRE
-
- def draw(self) -> None:
- super().draw()
-
-
- class BackgroundLayer(cocos.layer.Layer):
- def __init__(
- self,
- layer_manager: LayerManager,
- background_sprite: cocos.sprite.Sprite,
- ) -> None:
- super().__init__()
- self.layer_manager = layer_manager
- self.background_sprite = background_sprite
- self.last_interior_draw_timestamp = 0
- self.interior_manager = InteriorManager(TileMap('opencombat/maps/003/003.tmx'))
-
- def draw(self, *args, **kwargs):
- super().draw(*args, **kwargs)
- self.draw_interiors()
-
- def draw_interiors(self):
- now = time.time()
- # FIXME: config
- if now - self.last_interior_draw_timestamp > 2:
- self.last_interior_draw_timestamp = now
- subject_grid_positions = [
- a.subject.position for a
- in self.layer_manager.subject_layer.subjects_index.values()
- ]
- interiors = self.interior_manager.get_interiors(
- where_positions=subject_grid_positions)
-
- if interiors:
- # FIXME: hardcoded
- image = Image.open('opencombat/maps/003/background.png')
- image_fake_file = io.BytesIO()
- # FIXME: tile height/width !
- self.interior_manager.update_image_for_interiors(image, interiors, 8, 8)
- image.save(image_fake_file, format='PNG')
- self.background_sprite.image = pyglet.image.load(
- 'new_background.png',
- file=image_fake_file,
- )
-
-
- class TileLayerManager(LayerManager):
- edit_layer_class = EditLayer
-
- def __init__(
- self,
- config: Config,
- middleware: MapMiddleware,
- interaction_manager: 'InteractionManager',
- gui: 'Gui',
- ) -> None:
- super().__init__(
- config,
- middleware,
- interaction_manager,
- gui,
- )
- self.background_layer = None # type: BackgroundLayer
- self.interior_sprite = None # type: cocos.sprite.Sprite
- self.ground_layer = None # type: cocos.tiles.RectMapLayer
- self.top_layer = None # type: cocos.tiles.RectMapLayer
-
- def init(self) -> None:
- super().init()
- self.interior_sprite = self.middleware.get_interior_sprite()
- background_sprite = self.middleware.get_background_sprite()
- self.background_layer = BackgroundLayer(self, background_sprite)
- self.background_layer.add(background_sprite)
- self.ground_layer = self.middleware.get_ground_layer()
- self.top_layer = self.middleware.get_top_layer()
-
- def connect_layers(self) -> None:
- self.main_layer.add(self.interior_sprite)
- self.main_layer.add(self.background_layer)
- self.main_layer.add(self.ground_layer)
- super().connect_layers()
- self.main_layer.add(self.top_layer)
-
- def center(self) -> None:
- super().center()
- self.interior_sprite.position = \
- 0 + (self.interior_sprite.width / 2), 0 + (self.interior_sprite.height / 2)
- self.background_layer.background_sprite.position = \
- 0 + (self.background_layer.background_sprite.width / 2), 0 +\
- (self.background_layer.background_sprite.height/2)
- self.ground_layer.set_view(
- 0, 0, self.ground_layer.px_width, self.ground_layer.px_height,
- )
- self.top_layer.set_view(
- 0, 0, self.top_layer.px_width, self.top_layer.px_height,
- )
-
-
- # TODO: Move into synergine2cocos2d
- class AudioLibrary(object):
- sound_file_paths = {
- 'gunshot_default': '204010__duckduckpony__homemade-gunshot-2.ogg',
- }
-
- def __init__(self, config: Config) -> None:
- self.config = config
- self._path_manager = PathManager(config.resolve('global.include_path.sounds'))
- self._sounds = {}
-
- def get_sound(self, name: str) -> Sound:
- if name not in self._sounds:
- sound_file_name = self.sound_file_paths[name]
- self._sounds[name] = Sound(os.path.join(self._sound_dir_path, sound_file_name))
- return self._sounds[name]
-
-
- class Game(TMXGui):
- layer_manager_class = TileLayerManager
-
- def __init__(
- self,
- config: Config,
- terminal: Terminal,
- physics: Physics,
- read_queue_interval: float = 1 / 60.0,
- map_dir_path: str=None,
- ):
- super().__init__(
- config,
- terminal,
- physics=physics,
- read_queue_interval=read_queue_interval,
- map_dir_path=map_dir_path,
- )
- self.sound_lib = AudioLibrary(self.config)
-
- self.terminal.register_event_handler(
- FinishMoveEvent,
- self.set_subject_position,
- )
-
- self.terminal.register_event_handler(
- StartMoveEvent,
- self.start_move_subject,
- )
-
- self.terminal.register_event_handler(
- NewVisibleOpponent,
- self.new_visible_opponent,
- )
-
- self.terminal.register_event_handler(
- NoLongerVisibleOpponent,
- self.no_longer_visible_opponent,
- )
-
- self.terminal.register_event_handler(
- FireEvent,
- self.fire_happen,
- )
-
- self.terminal.register_event_handler(
- DieEvent,
- self.subject_die,
- )
-
- # configs
- self.move_duration_ref = float(self.config.resolve('game.move.walk_ref_time'))
- self.move_fast_duration_ref = float(self.config.resolve('game.move.run_ref_time'))
- self.move_crawl_duration_ref = float(self.config.resolve('game.move.crawl_ref_time'))
-
- def before_run(self) -> None:
- from opencombat.gui.move import MoveActorInteraction
- from opencombat.gui.move import MoveFastActorInteraction
- from opencombat.gui.move import MoveCrawlActorInteraction
- from opencombat.gui.fire import FireActorInteraction
-
- self.layer_manager.interaction_manager.register(MoveActorInteraction, self.layer_manager)
- self.layer_manager.interaction_manager.register(MoveFastActorInteraction, self.layer_manager)
- self.layer_manager.interaction_manager.register(MoveCrawlActorInteraction, self.layer_manager)
- self.layer_manager.interaction_manager.register(FireActorInteraction, self.layer_manager)
-
- def set_subject_position(self, event: FinishMoveEvent):
- actor = self.layer_manager.subject_layer.subjects_index[event.subject_id]
- new_world_position = self.layer_manager.grid_manager.get_world_position_of_grid_position(event.to_position)
-
- actor.stop_actions((BaseMoveTo,))
- actor.set_position(*new_world_position)
-
- def start_move_subject(self, event: StartMoveEvent):
- actor = self.layer_manager.subject_layer.subjects_index[event.subject_id]
- new_world_position = self.layer_manager.grid_manager.get_world_position_of_grid_position(event.to_position)
-
- if event.gui_action == UserAction.ORDER_MOVE:
- animation = ANIMATION_WALK
- cycle_duration = 2
- move_duration = self.move_duration_ref
- elif event.gui_action == UserAction.ORDER_MOVE_FAST:
- animation = ANIMATION_WALK
- cycle_duration = 0.5
- move_duration = self.move_fast_duration_ref
- elif event.gui_action == UserAction.ORDER_MOVE_CRAWL:
- animation = ANIMATION_CRAWL
- cycle_duration = 2
- move_duration = self.move_crawl_duration_ref
- else:
- raise NotImplementedError()
-
- move_action = MoveTo(new_world_position, move_duration)
- actor.do(move_action)
- actor.do(Animate(animation, duration=move_duration, cycle_duration=cycle_duration))
- actor.rotation = get_angle(event.from_position, event.to_position)
-
- def new_visible_opponent(self, event: NewVisibleOpponent):
- self.visible_or_no_longer_visible_opponent(event, (153, 0, 153))
-
- def no_longer_visible_opponent(self, event: NoLongerVisibleOpponent):
- self.visible_or_no_longer_visible_opponent(event, (255, 102, 0))
-
- def visible_or_no_longer_visible_opponent(
- self,
- event: typing.Union[NoLongerVisibleOpponent, NewVisibleOpponent],
- line_color,
- ) -> None:
- if self.layer_manager.debug:
- observer_actor = self.layer_manager.subject_layer.subjects_index[event.observer_subject_id]
- observed_actor = self.layer_manager.subject_layer.subjects_index[event.observed_subject_id]
-
- observer_pixel_position = self.layer_manager.scrolling_manager.world_to_screen(
- *self.layer_manager.grid_manager.get_world_position_of_grid_position(
- observer_actor.subject.position,
- )
- )
- observed_pixel_position = self.layer_manager.scrolling_manager.world_to_screen(
- *self.layer_manager.grid_manager.get_world_position_of_grid_position(
- observed_actor.subject.position,
- )
- )
-
- def draw_visible_opponent():
- draw_line(
- observer_pixel_position,
- observed_pixel_position,
- line_color,
- )
-
- # TODO: Not in edit layer !
- self.layer_manager.edit_layer.append_callback(draw_visible_opponent, 1.0)
-
- def fire_happen(self, event: FireEvent) -> None:
- # TODO: Not in edit layer !
- shooter_actor = self.layer_manager.subject_layer.subjects_index[event.shooter_subject_id]
- shooter_pixel_position = self.layer_manager.scrolling_manager.world_to_screen(
- *self.layer_manager.grid_manager.get_world_position_of_grid_position(
- shooter_actor.subject.position,
- )
- )
- fire_to_pixel_position = self.layer_manager.scrolling_manager.world_to_screen(
- *self.layer_manager.grid_manager.get_world_position_of_grid_position(
- event.target_position,
- )
- )
-
- def gunshot_trace():
- draw_line(
- shooter_pixel_position,
- fire_to_pixel_position,
- color=(255, 0, 0),
- )
-
- def gunshot_sound():
- self.sound_lib.get_sound('gunshot_default').play()
-
- # To avoid all in same time
- delay = random.uniform(0.0, 0.6)
-
- self.layer_manager.edit_layer.append_callback(gunshot_trace, duration=0.1, delay=delay)
- self.layer_manager.edit_layer.append_callback(gunshot_sound, duration=0.0, delay=delay)
-
- def subject_die(self, event: DieEvent) -> None:
- killed_actor = self.layer_manager.subject_layer.subjects_index[event.shoot_subject_id]
- dead_image = pyglet.resource.image('opencombat/maps/003/actors/man_d1.png')
- killed_actor.update_image(dead_image)
- killed_actor.freeze()
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