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- use std::env;
- use std::path;
-
- use ggez::{event, GameResult};
- use glam::Vec2;
-
- use scene::main::MainState;
-
- mod behavior;
- mod config;
- mod map;
- mod physics;
- mod scene;
- mod ui;
- mod util;
-
- type WindowPoint = Vec2;
- type Offset = Vec2;
- type ScenePoint = Vec2;
- type Vector2 = Vec2;
-
- pub fn main() -> GameResult {
- let resource_dir = if let Ok(manifest_dir) = env::var("CARGO_MANIFEST_DIR") {
- let mut path = path::PathBuf::from(manifest_dir);
- path.push("resources");
- path
- } else {
- path::PathBuf::from("./resources")
- };
-
- let cb = ggez::ContextBuilder::new("oc", "bux")
- .add_resource_path(resource_dir)
- .window_mode(ggez::conf::WindowMode::default().dimensions(800.0, 600.0));
- let (mut ctx, event_loop) = cb.build()?;
-
- let state = MainState::new(&mut ctx)?;
- event::run(ctx, event_loop, state)
- }
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