base.py 13KB

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  1. # coding: utf-8
  2. import io
  3. import os
  4. import random
  5. import typing
  6. import cocos
  7. import pyglet
  8. import time
  9. from PIL import Image
  10. from pyglet.window import key
  11. from cocos.actions import MoveTo as BaseMoveTo
  12. from cocos.audio.pygame.mixer import Sound
  13. from synergine2_cocos2d.interaction import InteractionManager
  14. from synergine2_cocos2d.middleware import MapMiddleware
  15. from synergine2_cocos2d.util import PathManager
  16. from opencombat.simulation.interior import InteriorManager
  17. from opencombat.simulation.tmx import TileMap
  18. from opencombat.user_action import UserAction
  19. from synergine2.config import Config
  20. from synergine2.terminals import Terminal
  21. from synergine2_cocos2d.actions import MoveTo
  22. from opencombat.gui.animation import ANIMATION_CRAWL
  23. from opencombat.gui.animation import ANIMATION_WALK
  24. from synergine2_cocos2d.animation import Animate
  25. from synergine2_cocos2d.gl import draw_line
  26. from synergine2_cocos2d.gui import EditLayer as BaseEditLayer
  27. from synergine2_cocos2d.gui import Gui
  28. from synergine2_cocos2d.gui import TMXGui
  29. from synergine2_cocos2d.layer import LayerManager
  30. from synergine2_xyz.move.simulation import FinishMoveEvent
  31. from synergine2_xyz.move.simulation import StartMoveEvent
  32. from synergine2_xyz.physics import Physics
  33. from synergine2_xyz.utils import get_angle
  34. from opencombat.simulation.event import NewVisibleOpponent
  35. from opencombat.simulation.event import NoLongerVisibleOpponent
  36. from opencombat.simulation.event import FireEvent
  37. from opencombat.simulation.event import DieEvent
  38. class EditLayer(BaseEditLayer):
  39. def _on_key_press(self, k, m):
  40. if self.selection:
  41. if k == key.M:
  42. self.user_action_pending = UserAction.ORDER_MOVE
  43. if k == key.R:
  44. self.user_action_pending = UserAction.ORDER_MOVE_FAST
  45. if k == key.C:
  46. self.user_action_pending = UserAction.ORDER_MOVE_CRAWL
  47. if k == key.F:
  48. self.user_action_pending = UserAction.ORDER_FIRE
  49. def draw(self) -> None:
  50. super().draw()
  51. class BackgroundLayer(cocos.layer.Layer):
  52. def __init__(
  53. self,
  54. layer_manager: LayerManager,
  55. background_sprite: cocos.sprite.Sprite,
  56. ) -> None:
  57. super().__init__()
  58. self.layer_manager = layer_manager
  59. self.background_sprite = background_sprite
  60. self.last_interior_draw_timestamp = 0
  61. self.interior_manager = InteriorManager(TileMap(
  62. layer_manager.middleware.get_map_file_path(),
  63. ))
  64. def draw(self, *args, **kwargs):
  65. super().draw(*args, **kwargs)
  66. self.draw_interiors()
  67. def draw_interiors(self):
  68. now = time.time()
  69. # FIXME: config
  70. if now - self.last_interior_draw_timestamp > 2:
  71. self.last_interior_draw_timestamp = now
  72. subject_grid_positions = [
  73. a.subject.position for a
  74. in self.layer_manager.subject_layer.subjects_index.values()
  75. ]
  76. interiors = self.interior_manager.get_interiors(
  77. where_positions=subject_grid_positions)
  78. if interiors:
  79. image = Image.open(os.path.join(
  80. self.layer_manager.middleware.map_dir_path,
  81. 'background.png',
  82. ))
  83. image_fake_file = io.BytesIO()
  84. # FIXME: tile height/width !
  85. self.interior_manager.update_image_for_interiors(image, interiors, 8, 8)
  86. image.save(image_fake_file, format='PNG')
  87. self.background_sprite.image = pyglet.image.load(
  88. 'new_background.png',
  89. file=image_fake_file,
  90. )
  91. class TileLayerManager(LayerManager):
  92. edit_layer_class = EditLayer
  93. def __init__(
  94. self,
  95. config: Config,
  96. middleware: MapMiddleware,
  97. interaction_manager: 'InteractionManager',
  98. gui: 'Gui',
  99. ) -> None:
  100. super().__init__(
  101. config,
  102. middleware,
  103. interaction_manager,
  104. gui,
  105. )
  106. self.background_layer = None # type: BackgroundLayer
  107. self.interior_sprite = None # type: cocos.sprite.Sprite
  108. self.ground_layer = None # type: cocos.tiles.RectMapLayer
  109. self.top_layer = None # type: cocos.tiles.RectMapLayer
  110. def init(self) -> None:
  111. super().init()
  112. self.interior_sprite = self.middleware.get_interior_sprite()
  113. background_sprite = self.middleware.get_background_sprite()
  114. self.background_layer = BackgroundLayer(self, background_sprite)
  115. self.background_layer.add(background_sprite)
  116. self.ground_layer = self.middleware.get_ground_layer()
  117. self.top_layer = self.middleware.get_top_layer()
  118. def connect_layers(self) -> None:
  119. self.main_layer.add(self.interior_sprite)
  120. self.main_layer.add(self.background_layer)
  121. self.main_layer.add(self.ground_layer)
  122. super().connect_layers()
  123. self.main_layer.add(self.top_layer)
  124. def center(self) -> None:
  125. super().center()
  126. self.interior_sprite.position = \
  127. 0 + (self.interior_sprite.width / 2), 0 + (self.interior_sprite.height / 2)
  128. self.background_layer.background_sprite.position = \
  129. 0 + (self.background_layer.background_sprite.width / 2), 0 +\
  130. (self.background_layer.background_sprite.height/2)
  131. self.ground_layer.set_view(
  132. 0, 0, self.ground_layer.px_width, self.ground_layer.px_height,
  133. )
  134. self.top_layer.set_view(
  135. 0, 0, self.top_layer.px_width, self.top_layer.px_height,
  136. )
  137. # TODO: Move into synergine2cocos2d
  138. class AudioLibrary(object):
  139. sound_file_paths = {
  140. 'gunshot_default': '204010__duckduckpony__homemade-gunshot-2.ogg',
  141. }
  142. def __init__(self, config: Config) -> None:
  143. self.config = config
  144. self._path_manager = PathManager(config.resolve('global.include_path.sounds'))
  145. self._sounds = {}
  146. def get_sound(self, name: str) -> Sound:
  147. if name not in self._sounds:
  148. sound_file_name = self.sound_file_paths[name]
  149. self._sounds[name] = Sound(os.path.join(self._sound_dir_path, sound_file_name))
  150. return self._sounds[name]
  151. class Game(TMXGui):
  152. layer_manager_class = TileLayerManager
  153. def __init__(
  154. self,
  155. config: Config,
  156. terminal: Terminal,
  157. physics: Physics,
  158. read_queue_interval: float = 1 / 60.0,
  159. map_dir_path: str=None,
  160. ):
  161. super().__init__(
  162. config,
  163. terminal,
  164. physics=physics,
  165. read_queue_interval=read_queue_interval,
  166. map_dir_path=map_dir_path,
  167. )
  168. self.sound_lib = AudioLibrary(self.config)
  169. self.terminal.register_event_handler(
  170. FinishMoveEvent,
  171. self.set_subject_position,
  172. )
  173. self.terminal.register_event_handler(
  174. StartMoveEvent,
  175. self.start_move_subject,
  176. )
  177. self.terminal.register_event_handler(
  178. NewVisibleOpponent,
  179. self.new_visible_opponent,
  180. )
  181. self.terminal.register_event_handler(
  182. NoLongerVisibleOpponent,
  183. self.no_longer_visible_opponent,
  184. )
  185. self.terminal.register_event_handler(
  186. FireEvent,
  187. self.fire_happen,
  188. )
  189. self.terminal.register_event_handler(
  190. DieEvent,
  191. self.subject_die,
  192. )
  193. # configs
  194. self.move_duration_ref = float(self.config.resolve('game.move.walk_ref_time'))
  195. self.move_fast_duration_ref = float(self.config.resolve('game.move.run_ref_time'))
  196. self.move_crawl_duration_ref = float(self.config.resolve('game.move.crawl_ref_time'))
  197. def before_run(self) -> None:
  198. from opencombat.gui.move import MoveActorInteraction
  199. from opencombat.gui.move import MoveFastActorInteraction
  200. from opencombat.gui.move import MoveCrawlActorInteraction
  201. from opencombat.gui.fire import FireActorInteraction
  202. self.layer_manager.interaction_manager.register(MoveActorInteraction, self.layer_manager)
  203. self.layer_manager.interaction_manager.register(MoveFastActorInteraction, self.layer_manager)
  204. self.layer_manager.interaction_manager.register(MoveCrawlActorInteraction, self.layer_manager)
  205. self.layer_manager.interaction_manager.register(FireActorInteraction, self.layer_manager)
  206. def set_subject_position(self, event: FinishMoveEvent):
  207. actor = self.layer_manager.subject_layer.subjects_index[event.subject_id]
  208. new_world_position = self.layer_manager.grid_manager.get_world_position_of_grid_position(event.to_position)
  209. actor.stop_actions((BaseMoveTo,))
  210. actor.set_position(*new_world_position)
  211. def start_move_subject(self, event: StartMoveEvent):
  212. actor = self.layer_manager.subject_layer.subjects_index[event.subject_id]
  213. new_world_position = self.layer_manager.grid_manager.get_world_position_of_grid_position(event.to_position)
  214. if event.gui_action == UserAction.ORDER_MOVE:
  215. animation = ANIMATION_WALK
  216. cycle_duration = 2
  217. move_duration = self.move_duration_ref
  218. elif event.gui_action == UserAction.ORDER_MOVE_FAST:
  219. animation = ANIMATION_WALK
  220. cycle_duration = 0.5
  221. move_duration = self.move_fast_duration_ref
  222. elif event.gui_action == UserAction.ORDER_MOVE_CRAWL:
  223. animation = ANIMATION_CRAWL
  224. cycle_duration = 2
  225. move_duration = self.move_crawl_duration_ref
  226. else:
  227. raise NotImplementedError()
  228. move_action = MoveTo(new_world_position, move_duration)
  229. actor.do(move_action)
  230. actor.do(Animate(animation, duration=move_duration, cycle_duration=cycle_duration))
  231. actor.rotation = get_angle(event.from_position, event.to_position)
  232. def new_visible_opponent(self, event: NewVisibleOpponent):
  233. self.visible_or_no_longer_visible_opponent(event, (153, 0, 153))
  234. def no_longer_visible_opponent(self, event: NoLongerVisibleOpponent):
  235. self.visible_or_no_longer_visible_opponent(event, (255, 102, 0))
  236. def visible_or_no_longer_visible_opponent(
  237. self,
  238. event: typing.Union[NoLongerVisibleOpponent, NewVisibleOpponent],
  239. line_color,
  240. ) -> None:
  241. if self.layer_manager.debug:
  242. observer_actor = self.layer_manager.subject_layer.subjects_index[event.observer_subject_id]
  243. observed_actor = self.layer_manager.subject_layer.subjects_index[event.observed_subject_id]
  244. observer_pixel_position = self.layer_manager.scrolling_manager.world_to_screen(
  245. *self.layer_manager.grid_manager.get_world_position_of_grid_position(
  246. observer_actor.subject.position,
  247. )
  248. )
  249. observed_pixel_position = self.layer_manager.scrolling_manager.world_to_screen(
  250. *self.layer_manager.grid_manager.get_world_position_of_grid_position(
  251. observed_actor.subject.position,
  252. )
  253. )
  254. def draw_visible_opponent():
  255. draw_line(
  256. observer_pixel_position,
  257. observed_pixel_position,
  258. line_color,
  259. )
  260. # TODO: Not in edit layer !
  261. self.layer_manager.edit_layer.append_callback(draw_visible_opponent, 1.0)
  262. def fire_happen(self, event: FireEvent) -> None:
  263. # TODO: Not in edit layer !
  264. shooter_actor = self.layer_manager.subject_layer.subjects_index[event.shooter_subject_id]
  265. shooter_pixel_position = self.layer_manager.scrolling_manager.world_to_screen(
  266. *self.layer_manager.grid_manager.get_world_position_of_grid_position(
  267. shooter_actor.subject.position,
  268. )
  269. )
  270. fire_to_pixel_position = self.layer_manager.scrolling_manager.world_to_screen(
  271. *self.layer_manager.grid_manager.get_world_position_of_grid_position(
  272. event.target_position,
  273. )
  274. )
  275. def gunshot_trace():
  276. draw_line(
  277. shooter_pixel_position,
  278. fire_to_pixel_position,
  279. color=(255, 0, 0),
  280. )
  281. def gunshot_sound():
  282. self.sound_lib.get_sound('gunshot_default').play()
  283. # To avoid all in same time
  284. delay = random.uniform(0.0, 0.6)
  285. self.layer_manager.edit_layer.append_callback(gunshot_trace, duration=0.1, delay=delay)
  286. self.layer_manager.edit_layer.append_callback(gunshot_sound, duration=0.0, delay=delay)
  287. def subject_die(self, event: DieEvent) -> None:
  288. killed_actor = self.layer_manager.subject_layer.subjects_index[event.shoot_subject_id]
  289. dead_image = pyglet.resource.image('opencombat/maps/003/actors/man_d1.png')
  290. killed_actor.update_image(dead_image)
  291. killed_actor.freeze()