base.py 1.8KB

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  1. # coding: utf-8
  2. import pyglet
  3. from cocos.director import event_loop
  4. from synergine2.terminals import TerminalPackage
  5. from opencombat.simulation.event import NewVisibleOpponent
  6. from opencombat.simulation.event import FireEvent
  7. from opencombat.simulation.event import DieEvent
  8. from opencombat.simulation.event import NoLongerVisibleOpponent
  9. from opencombat.simulation.physics import TilePhysics
  10. from synergine2_cocos2d.terminal import GameTerminal
  11. from synergine2_cocos2d.util import get_map_file_path_from_dir
  12. from opencombat.simulation import move
  13. class CocosTerminal(GameTerminal):
  14. main_process = True
  15. subscribed_events = [
  16. move.SubjectFinishTileMoveEvent,
  17. move.SubjectFinishMoveEvent,
  18. move.SubjectStartTileMoveEvent,
  19. move.SubjectStartRotationEvent,
  20. move.SubjectFinishRotationEvent,
  21. NewVisibleOpponent,
  22. NoLongerVisibleOpponent,
  23. FireEvent,
  24. DieEvent,
  25. ]
  26. def __init__(self, *args, asynchronous: bool, map_dir_path: str, **kwargs):
  27. super().__init__(*args, **kwargs)
  28. self.asynchronous = asynchronous
  29. map_file_path = get_map_file_path_from_dir(map_dir_path)
  30. self.physics = TilePhysics(
  31. self.config,
  32. map_file_path=map_file_path,
  33. )
  34. self.map_dir_path = map_dir_path
  35. def run(self):
  36. from opencombat.gui.base import Game
  37. self.gui = Game(
  38. self.config,
  39. self,
  40. physics=self.physics,
  41. map_dir_path=self.map_dir_path,
  42. )
  43. @event_loop.event
  44. def on_window_close(window):
  45. event_loop.exit()
  46. self.send(TerminalPackage(sigterm=True))
  47. self.core_process.join(timeout=120)
  48. return pyglet.event.EVENT_HANDLED
  49. self.gui.run()