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- # coding: utf-8
- from opencc.const import COLLECTION_ALIVE, COMBAT_MODE_DEFENSE
- from opencc.simulation.base import BaseSubject
- from opencc.simulation.behaviour import MoveToBehaviour
- from opencc.simulation.behaviour import EngageOpponent
- from opencc.simulation.behaviour import LookAroundBehaviour
- from synergine2.share import shared
-
-
- class TileSubject(BaseSubject):
- start_collections = [
- COLLECTION_ALIVE,
- ]
- behaviours_classes = [
- MoveToBehaviour,
- LookAroundBehaviour,
- EngageOpponent,
- ]
- visible_opponent_ids = shared.create_self('visible_opponent_ids', lambda: [])
- combat_mode = shared.create_self('combat_mode', COMBAT_MODE_DEFENSE)
- # TODO: implement (copied from engulf)
- # behaviour_selector_class = CellBehaviourSelector
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