|  | @@ -35,6 +35,29 @@ class BaseFireActorInteraction(BaseActorInteraction):
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			| 35 | 35 |                  matrix_name='visibility',
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			| 36 | 36 |                  opacity_property_name='opacity',
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			| 37 | 37 |              )
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			|  | 38 | +
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			|  | 39 | +            # DEBUG
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			|  | 40 | +            if self.layer_manager.debug:
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			|  | 41 | +                grid_paths = self.layer_manager.edit_layer.matrixes.get_path_positions(
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			|  | 42 | +                    from_=actor_grid_position,
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			|  | 43 | +                    to=mouse_grid_position,
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			|  | 44 | +                )
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			|  | 45 | +                previous_grid_path = None
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			|  | 46 | +                for grid_path in grid_paths:
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			|  | 47 | +                    if previous_grid_path:
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			|  | 48 | +                        previous_grid_path_pixel = self.layer_manager.grid_manager.get_pixel_position_of_grid_position(
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			|  | 49 | +                            previous_grid_path,
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			|  | 50 | +                        )
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			|  | 51 | +                        current_grid_pixel = self.layer_manager.grid_manager.get_pixel_position_of_grid_position(
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			|  | 52 | +                            grid_path,
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			|  | 53 | +                        )
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			|  | 54 | +                        draw_line(
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			|  | 55 | +                            previous_grid_path_pixel,
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			|  | 56 | +                            current_grid_pixel,
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			|  | 57 | +                            (25, 125, 25),
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			|  | 58 | +                        )
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			|  | 59 | +                    previous_grid_path = grid_path
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			|  | 60 | +
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			| 38 | 61 |              if obstacle_grid_position:
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			| 39 | 62 |                  obstacle_pixel = self.layer_manager.grid_manager.get_pixel_position_of_grid_position(
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			| 40 | 63 |                      obstacle_grid_position,
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