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@@ -11,6 +11,7 @@ from cocos import collision_model
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from cocos import euclid
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from synergine2.config import Config
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+from synergine2.log import get_logger
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from synergine2.simulation import Subject
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from synergine2_cocos2d.animation import AnimatedInterface
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from synergine2_cocos2d.util import PathManager
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@@ -38,14 +39,11 @@ class Actor(AnimatedInterface, cocos.sprite.Sprite):
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assert config, "Config is a required parameter"
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self.config = config
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self.path_manager = PathManager(config.resolve('global.include_path.graphics'))
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- default_image_path = self.build_default_image(
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- subject.id,
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- self.path_manager.path(image_path),
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- )
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- image = pyglet.image.load(os.path.abspath(default_image_path))
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self.animation_images = {} # type: typing.Dict[str, typing.List[pyglet.image.TextureRegion]] # nopep8
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+
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+ default_texture = self._get_default_image_texture()
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super().__init__(
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- image,
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+ default_texture,
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position,
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rotation,
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scale,
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@@ -54,45 +52,56 @@ class Actor(AnimatedInterface, cocos.sprite.Sprite):
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anchor,
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**kwargs
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)
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+
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+ self.logger = get_logger('Actor', config)
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+
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self.subject = subject
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self.cshape = None # type: collision_model.AARectShape
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self.update_cshape()
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- self.build_animation_images(subject.id)
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- self.current_image = image
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+ self.default_texture = default_texture
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self.need_update_cshape = False
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self.properties = properties or {}
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self._freeze = False
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+ self.animation_textures_cache = {} # type: typing.Dict[str, typing.List[pyglet.image.TextureRegion]] # nopep8
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+ self.mode_texture_cache = {} # type: typing.Dict[str, pyglet.image.TextureRegion] # nopep8
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+
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self.default_image_path = image_path
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- self.image_cache = self.get_image_cache_manager()
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- self.image_cache.build()
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+ self.image_cache_manager = self.get_image_cache_manager()
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+ self.image_cache_manager.build()
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+
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+ self.build_textures_cache()
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def get_image_cache_manager(self) -> ImageCacheManager:
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return ImageCacheManager(self, self.config)
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- def build_default_image(self, subject_id: int, base_image_path: str) -> str:
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+ def _get_default_image_texture(self) -> pyglet.image.AbstractImage:
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+ """
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+ Build and return teh default actor image texture.
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+ :return: default actor image texture
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+ """
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cache_dir = self.config.resolve('global.cache_dir_path')
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- with open(base_image_path, 'rb') as base_image_file:
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- base_image = Image.open(base_image_file)
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-
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- for default_appliable_image in self.get_default_appliable_images():
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- base_image.paste(
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- default_appliable_image,
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- (0, 0),
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- default_appliable_image,
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- )
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+ mode = self.get_default_mode()
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+ image_path = self.get_mode_image_path(mode)
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+ final_image_path = self.path_manager.path(image_path)
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+
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+ image = Image.open(final_image_path)
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+ image_path = '{}_default_image.png'
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+ final_image_path = os.path.join(cache_dir, image_path)
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+ image.save(final_image_path)
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- # FIXME NOW: nom des image utilise au dessus
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- final_name = '_'.join([
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- str(subject_id),
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- ntpath.basename(base_image_path),
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- ])
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- final_path = os.path.join(cache_dir, final_name)
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- base_image.save(final_path)
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+ return pyglet.image.load(final_image_path)
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- return final_path
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+ def get_default_mode(self) -> str:
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+ raise NotImplementedError()
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- def get_default_appliable_images(self) -> typing.List[Image.Image]:
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+ def get_mode_image_path(self, mode: str) -> str:
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+ raise NotImplementedError()
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+
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+ def get_modes(self) -> typing.List[str]:
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+ raise NotImplementedError()
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+
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+ def get_mode_appliable_images(self, mode: str) -> typing.List[Image.Image]:
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return []
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def get_animation_appliable_images(
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@@ -128,48 +137,59 @@ class Actor(AnimatedInterface, cocos.sprite.Sprite):
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self.position = new_position
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self.cshape.center = new_position # Note: if remove: strange behaviour: drag change actor position with anomaly
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- def build_animation_images(self, subject_id: int) -> None:
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- """
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- Fill self.animation_images with self.animation_image_paths
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- :return: None
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- """
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- cache_dir = self.config.resolve('global.cache_dir_path')
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- for animation_name, animation_image_paths in self.animation_image_paths.items():
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- self.animation_images[animation_name] = []
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- for i, animation_image_path in enumerate(animation_image_paths):
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- final_image_path = self.path_manager.path(animation_image_path)
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- final_image = Image.open(final_image_path)
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+ def build_textures_cache(self) -> None:
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+ self.build_modes_texture_cache()
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+ self.build_animation_textures_cache()
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- for appliable_image in self.get_animation_appliable_images(
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- animation_name,
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- i,
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- ):
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- final_image.paste(
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- appliable_image,
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+ def build_modes_texture_cache(self) -> None:
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+ cache_dir = self.config.resolve('global.cache_dir_path')
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+ for mode in self.get_modes():
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+ mode_image_path = self.path_manager.path(self.get_mode_image_path(mode))
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+ with open(mode_image_path, 'rb') as base_image_file:
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+ base_image = Image.open(base_image_file)
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+
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+ for default_appliable_image in self.get_mode_appliable_images(mode):
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+ base_image.paste(
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+ default_appliable_image,
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(0, 0),
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- appliable_image,
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+ default_appliable_image,
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)
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- # FIXME NOW: nom des image utilise au dessus
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- final_name = '_'.join([
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- str(subject_id),
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- ntpath.basename(final_image_path),
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- ])
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+ final_name = '{}_mode_{}.png'.format(
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+ str(self.subject.id),
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+ mode,
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+ )
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final_path = os.path.join(cache_dir, final_name)
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+ base_image.save(final_path)
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+ self.mode_texture_cache[mode] = pyglet.image.load(final_path)
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- final_image.save(final_path)
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-
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- self.animation_images[animation_name].append(
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- pyglet.image.load(
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- final_path,
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- )
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+ def build_animation_textures_cache(self) -> None:
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+ cache_dir = self.config.resolve('global.cache_dir_path')
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+ for animation_name in self.animation_image_paths.keys():
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+ texture_regions = []
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+ animation_images = \
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+ self.image_cache_manager.animation_cache.get_animation_images(
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+ animation_name)
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+
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+ for i, animation_image in enumerate(animation_images):
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+ cache_image_name = '{}_animation_{}_{}.png'.format(
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+ self.subject.id,
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+ animation_name,
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+ i,
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)
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+ cache_image_path = os.path.join(cache_dir, cache_image_name)
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+ animation_image.save(cache_image_path)
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+ self.animation_textures_cache.setdefault(animation_name, [])\
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+ .append(pyglet.image.load(cache_image_path))
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- def get_images_for_animation(self, animation_name: str) -> typing.List[pyglet.image.TextureRegion]:
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- return self.animation_images.get(animation_name)
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+ def get_images_for_animation(
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+ self,
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+ animation_name: str,
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+ ) -> typing.List[pyglet.image.TextureRegion]:
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+ return self.animation_textures_cache[animation_name]
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def get_inanimate_image(self) -> pyglet.image.TextureRegion:
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- return self.current_image
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+ return self.default_texture
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def update_image(self, new_image: pyglet.image.TextureRegion):
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if self._freeze:
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