# coding: utf-8 import time import typing from synergine2.config import Config from synergine2.simulation import SimulationBehaviour from synergine2.simulation import Simulation from synergine2.simulation import Event from synergine2.simulation import SubjectMechanism from synergine2.simulation import SubjectBehaviour from synergine2_xyz.move.intention import MoveToIntention from synergine2_xyz.simulation import XYZSimulation class RequestMoveBehaviour(SimulationBehaviour): move_intention_class = MoveToIntention @classmethod def merge_data(cls, new_data, start_data=None): # TODO: behaviour/Thing dedicated to Gui -> Simulation ? pass # This behaviour is designed to be launch by terminal def __init__( self, config: Config, simulation: Simulation, ): super().__init__(config, simulation) self.simulation = typing.cast(XYZSimulation, self.simulation) def run(self, data): # TODO: behaviour/Thing dedicated to Gui -> Simulation ? pass # This behaviour is designed to be launch by terminal def action(self, data) -> typing.List[Event]: subject_id = data['subject_id'] move_to = data['move_to'] try: subject = self.simulation.subjects.index[subject_id] subject.intentions.set(self.move_intention_class( move_to, start_time=time.time(), gui_action=data['gui_action'], )) except KeyError: # TODO: log error here pass return [] class MoveToMechanism(SubjectMechanism): def run(self): # TODO: Si move to: Si nouveau: a*, si bloque, a*, sinon rien # TODO: pourquoi un mechanism plutot que dans run du behaviour ? faire en sorte que lorsque on calcule, # si un subject est déjà passé par là et qu'il va au même endroit, ne pas recalculer. try: # TODO: MoveToIntention doit être configurable move = self.subject.intentions.get(MoveToIntention) move = typing.cast(MoveToIntention, move) new_path = None if not move.path: move.path = self.simulation.physics.found_path( start=self.subject.position, end=move.move_to, subject=self.subject, ) # Note: We are in process, move change will be lost new_path = move.path # move.path = [] # new_path = move.path # for i in range(20): # move.path.append(( # self.subject.position[0], # self.subject.position[1] + i, # )) next_move = move.path[move.path_progression + 1] # TODO: fin de path if not self.simulation.is_possible_position(next_move): # TODO: refaire le path new_path = ['...'] return { 'new_path': new_path, 'last_intention_time': move.last_intention_time, 'just_reach': move.just_reach, 'initial': move.initial, 'gui_action': move.gui_action, } except IndexError: # TODO: Specialize ? No movement left return None except KeyError: # TODO: Specialize ? No MoveIntention return None class FinishMoveEvent(Event): def __init__( self, subject_id: int, from_position: typing.Tuple[int, int], to_position: typing.Tuple[int, int], gui_action: typing.Any, *args, **kwargs ): super().__init__(*args, **kwargs) self.subject_id = subject_id self.from_position = from_position self.to_position = to_position self.gui_action = gui_action def repr_debug(self) -> str: return '{}: subject_id:{}, from_position:{} to_position: {}'.format( type(self).__name__, self.subject_id, self.from_position, self.to_position, ) class StartMoveEvent(Event): def __init__( self, subject_id: int, from_position: typing.Tuple[int, int], to_position: typing.Tuple[int, int], gui_action: typing.Any, *args, **kwargs ): super().__init__(*args, **kwargs) self.subject_id = subject_id self.from_position = from_position self.to_position = to_position self.gui_action = gui_action def repr_debug(self) -> str: return '{}: subject_id:{}, from_position:{} to_position: {}'.format( type(self).__name__, self.subject_id, self.from_position, self.to_position, ) class MoveToBehaviour(SubjectBehaviour): use = [MoveToMechanism] move_to_mechanism = MoveToMechanism def run(self, data): move_to_data = data[self.move_to_mechanism] if move_to_data: if self._can_move_to_next_step(move_to_data): move_to_data['reach_next'] = True return move_to_data if self._is_fresh_new_step(move_to_data): move_to_data['reach_next'] = False return move_to_data return False def _can_move_to_next_step(self, move_to_data: dict) -> bool: raise NotImplementedError() def _is_fresh_new_step(self, move_to_data: dict) -> bool: return move_to_data['just_reach'] or move_to_data['initial'] def action(self, data) -> [Event]: new_path = data['new_path'] # TODO: MoveToIntention doit être configurable move = self.subject.intentions.get(MoveToIntention) move = typing.cast(MoveToIntention, move) if new_path: move.path = new_path move.path_progression = -1 previous_position = self.subject.position new_position = move.path[move.path_progression + 1] if data['reach_next']: # TODO: fin de path move.path_progression += 1 self.subject.position = new_position move.last_intention_time = time.time() move.just_reach = True event = FinishMoveEvent( self.subject.id, previous_position, new_position, gui_action=move.gui_action, ) else: move.just_reach = False event = StartMoveEvent( self.subject.id, previous_position, new_position, gui_action=move.gui_action, ) move.initial = False # Note: Need to explicitly set to update shared data self.subject.intentions.set(move) return [event]