# coding: utf-8 import typing from pyglet.window import key import cocos from synergine2.config import Config from synergine2.log import SynergineLogger from synergine2_cocos2d.middleware import MapMiddleware if False: from synergine2_cocos2d.actor import Actor from synergine2_cocos2d.gui import GridManager from synergine2_cocos2d.interaction import InteractionManager class ScrollingManager(cocos.layer.ScrollingManager): def world_to_screen_positions( self, positions: typing.List[typing.Tuple[int, int]], ) -> typing.List[typing.Tuple[int, int]]: screen_positions = [] for position in positions: scx, scy = self.world_to_screen( position[0], position[1], ) screen_positions.append((scx, scy)) return screen_positions def screen_to_world_positions( self, positions: typing.List[typing.Tuple[int, int]], ) -> typing.List[typing.Tuple[int, int]]: world_positions = [] for position in positions: wx, wy = self.screen_to_world( position[0], position[1], ) world_positions.append((wx, wy)) return world_positions class LayerManager(object): def __init__( self, config: Config, logger: SynergineLogger, middleware: MapMiddleware, interaction_manager: 'InteractionManager', ) -> None: self.config = config self.logger = logger self.middleware = middleware self.interaction_manager = interaction_manager self.grid_manager = None # type: GridManager self.scrolling_manager = None # type: ScrollingManager self.main_scene = None # type: cocos.scene.Scene self.main_layer = None # type: cocos.layer.Layer self.edit_layer = None # TODO type self.background_sprite = None # type: cocos.sprite.Sprite self.ground_layer = None # type: cocos.tiles.RectMapLayer self.subject_layer = None # type: cocos.layer.ScrollableLayer self.top_layer = None # type: cocos.tiles.RectMapLayer def init(self) -> None: # TODO: cyclic import from synergine2_cocos2d.gui import MainLayer from synergine2_cocos2d.gui import EditLayer from synergine2_cocos2d.gui import GridManager self.middleware.init() self.grid_manager = GridManager( self.middleware.get_cell_width(), self.middleware.get_cell_height(), self.middleware.get_world_width(), self.middleware.get_world_height(), ) self.main_scene = cocos.scene.Scene() self.scrolling_manager = ScrollingManager() self.main_layer = MainLayer( self, self.grid_manager, **{ 'width': 1200, # Note: world size 'height': 1000, # Note: world size } ) self.edit_layer = EditLayer( self.config, self.logger, self, self.grid_manager, self.main_layer, **{ 'bindings': { key.LEFT: 'left', key.RIGHT: 'right', key.UP: 'up', key.DOWN: 'down', key.NUM_ADD: 'zoomin', key.NUM_SUBTRACT: 'zoomout' }, 'mod_modify_selection': key.MOD_SHIFT, 'mod_restricted_mov': key.MOD_ACCEL, 'fastness': 160.0, 'autoscroll_border': 20.0, # in pixels, float; None disables autoscroll 'autoscroll_fastness': 320.0, 'wheel_multiplier': 2.5, 'zoom_min': 0.1, 'zoom_max': 2.0, 'zoom_fastness': 1.0 } ) self.main_scene.add(self.scrolling_manager) self.scrolling_manager.add(self.main_layer, z=0) self.main_scene.add(self.edit_layer) self.background_sprite = self.middleware.get_background_sprite() self.ground_layer = self.middleware.get_ground_layer() self.subject_layer = cocos.layer.ScrollableLayer() self.top_layer = self.middleware.get_top_layer() self.main_layer.add(self.background_sprite) self.main_layer.add(self.ground_layer) self.main_layer.add(self.subject_layer) self.main_layer.add(self.top_layer) def center(self): self.background_sprite.position = 0 + (self.background_sprite.width/2), 0 + (self.background_sprite.height/2) self.ground_layer.set_view(0, 0, self.ground_layer.px_width, self.ground_layer.px_height) self.subject_layer.position = 0, 0 self.top_layer.set_view(0, 0, self.top_layer.px_width, self.top_layer.px_height) def add_subject(self, subject: 'Actor') -> None: self.subject_layer.add(subject) def remove_subject(self, subject: 'Actor') -> None: self.subject_layer.remove(subject) def set_selectable(self, subject: 'Actor') -> None: self.edit_layer.set_selectable(subject) def unset_selectable(self, subject: 'Actor') -> None: self.edit_layer.unset_selectable(subject)