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- # coding: utf-8
- from synergine2.simulation import Subject, SimulationMechanism, Simulation
- from synergine2.simulation import SimulationBehaviour
- from synergine2.simulation import Event
- from synergine2.simulation import SubjectBehaviour
- from synergine2.utils import ChunkManager
- from synergine2.xyz import ProximitySubjectMechanism, ProximityMixin
- from synergine2.xyz import XYZSubjectMixin
- from synergine2.xyz_utils import get_around_positions_of_positions, get_min_and_max
-
- COLLECTION_CELL = 'COLLECTION_CELL' # Collections of Cell type
-
-
- class CellDieEvent(Event):
- def __init__(self, subject_id, *args, **kwargs):
- super().__init__(*args, **kwargs)
- self.subject_id = subject_id
-
-
- class CellBornEvent(Event):
- def __init__(self, subject_id, *args, **kwargs):
- super().__init__(*args, **kwargs)
- self.subject_id = subject_id
-
-
- class EmptyPositionWithLotOfCellAroundEvent(Event):
- def __init__(self, position, *args, **kwargs):
- super().__init__(*args, **kwargs)
- self.position = position
-
-
- class CellProximityMechanism(ProximitySubjectMechanism):
- distance = 1.41 # distance when on angle
- feel_collections = [COLLECTION_CELL]
-
-
- class CellAroundAnEmptyPositionMechanism(ProximityMixin, SimulationMechanism):
- distance = 1.41 # distance when on angle
- feel_collections = [COLLECTION_CELL]
- parallelizable = True
-
- def run(self, process_number: int=None, process_count: int=None):
- chunk_manager = ChunkManager(process_count)
- positions = self.simulation.subjects.xyz.keys()
- min_x, max_x, min_y, max_y, min_z, max_z = get_min_and_max(positions)
- xs = list(range(min_x, max_x+1))
- xs_chunks = chunk_manager.make_chunks(xs)
-
- results = {}
- for z in range(min_z, max_z+1):
- for y in range(min_y, max_y+1):
- for x in xs_chunks[process_number]:
- subject_here = self.simulation.subjects.xyz.get((x, y, z))
- if not subject_here or isinstance(subject_here, Empty):
- subjects = self.get_for_position(
- position=(x, y, z),
- simulation=self.simulation,
- )
- results[(x, y, z)] = subjects
-
- return results
-
-
- class CellDieBehaviour(SubjectBehaviour):
- use = [CellProximityMechanism]
-
- def run(self, data):
- around_count = len(data[CellProximityMechanism])
- if around_count in [2, 3]:
- return False
- # If we return around_count, when around_count is 0,
- # cycle manager will consider as False
- return True
-
- def action(self, data):
- new_empty = Empty(
- simulation=self.simulation,
- position=self.subject.position,
- )
- self.simulation.subjects.remove(self.subject)
- self.simulation.subjects.append(new_empty)
- return [CellDieEvent(self.subject.id)]
-
-
- class CellBornBehaviour(SubjectBehaviour):
- use = [CellProximityMechanism]
-
- def run(self, data):
- around_count = len(data[CellProximityMechanism])
- if around_count == 3:
- return 3
- return False
-
- def action(self, data):
- new_cell = Cell(
- simulation=self.simulation,
- position=self.subject.position,
- )
-
- positions_to_complete = get_around_positions_of_positions(self.subject.position)
- for position in positions_to_complete:
- if position not in self.simulation.subjects.xyz:
- new_empty = Empty(
- simulation=self.simulation,
- position=position,
- )
- # Ici on casse le SimplePrintTerminal (car on créer des ligne avec des espaces manquants ?)
- self.simulation.subjects.append(new_empty)
-
- self.simulation.subjects.remove(self.subject)
- self.simulation.subjects.append(new_cell)
- return [CellBornEvent(new_cell.id)]
-
-
- class InvertCellStateBehaviour(SimulationBehaviour):
- def run(self, data):
- pass # This behaviour is designed to be launch by terminal
-
- def action(self, data) -> [Event]:
- position = data['position']
- cell_at_position = self.simulation.subjects.xyz.get(position, None)
-
- if not cell_at_position or isinstance(cell_at_position, Empty):
- new_cell = Cell(
- simulation=self.simulation,
- position=position,
- )
- if cell_at_position:
- self.simulation.subjects.remove(cell_at_position)
- self.simulation.subjects.append(new_cell)
- return [CellBornEvent(new_cell.id)]
-
- new_empty = Empty(
- simulation=self.simulation,
- position=position,
- )
-
- self.simulation.subjects.remove(cell_at_position)
- self.simulation.subjects.append(new_empty)
- return [CellDieEvent(new_empty)]
-
-
- class LotOfCellsSignalBehaviour(SimulationBehaviour):
- use = [CellAroundAnEmptyPositionMechanism]
-
- def run(self, data):
- positions = []
-
- for position, subjects in data[CellAroundAnEmptyPositionMechanism].items():
- if len(subjects) >= 4:
- positions.append(position)
-
- return positions
-
- @classmethod
- def merge_data(cls, new_data, start_data=None):
- start_data = start_data or []
- start_data.extend(new_data)
- return start_data
-
- def action(self, data) -> [Event]:
- events = []
-
- for position in data:
- events.append(EmptyPositionWithLotOfCellAroundEvent(position))
-
- return events
-
-
- class Cell(XYZSubjectMixin, Subject):
- collections = Subject.collections[:]
- collections.extend([COLLECTION_CELL])
- behaviours_classes = [CellDieBehaviour]
-
-
- class Empty(XYZSubjectMixin, Subject):
- """Represent empty position where cell can spawn"""
- behaviours_classes = [CellBornBehaviour]
-
-
- class LifeGame(Simulation):
- behaviours_classes = [LotOfCellsSignalBehaviour]
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