gui.py 4.4KB

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  1. import cocos
  2. from cocos.actions import ScaleBy, Repeat, Reverse, RotateBy
  3. from cocos.director import director
  4. from cocos.layer import ScrollableLayer, Layer
  5. from cocos.sprite import Sprite
  6. from pyglet.window import key as wkey
  7. from random import randint
  8. from sandbox.life_game.simulation import CellDieEvent, Cell
  9. from sandbox.life_game.simulation import CellBornEvent
  10. from synergine2.gui import Gui
  11. from synergine2.terminals import TerminalPackage
  12. from synergine2.terminals import Terminal
  13. cell_scale = ScaleBy(1.1, duration=0.25)
  14. cell_rotate = RotateBy(360, duration=30)
  15. class GridManager(object):
  16. def __init__(self, square_width: int, border: int=0):
  17. self.square_width = square_width
  18. self.border = border
  19. @property
  20. def final_width(self):
  21. return self.square_width + self.border
  22. def scale_sprite(self, sprite: Sprite):
  23. sprite.scale_x = self.final_width / sprite.image.width
  24. sprite.scale_y = self.final_width / sprite.image.height
  25. def position_sprite(self, sprite: Sprite, grid_position):
  26. grid_x = grid_position[0]
  27. grid_y = grid_position[1]
  28. sprite.position = grid_x * self.final_width, grid_y * self.final_width
  29. class Cells(Layer):
  30. def __init__(self):
  31. super().__init__()
  32. self.cells = {}
  33. self.grid_manager = GridManager(32, border=2)
  34. def born(self, grid_position):
  35. cell = Sprite('resources/cells_l.png')
  36. cell.rotation = randint(0, 360)
  37. self.grid_manager.scale_sprite(cell)
  38. self.grid_manager.position_sprite(cell, grid_position)
  39. cell.do(Repeat(cell_scale + Reverse(cell_scale)))
  40. cell.do(Repeat(cell_rotate + Reverse(cell_rotate)))
  41. self.cells[grid_position] = cell
  42. self.add(cell)
  43. def die(self, grid_position):
  44. self.remove(self.cells[grid_position])
  45. del self.cells[grid_position]
  46. class MainLayer(ScrollableLayer):
  47. is_event_handler = True
  48. def __init__(self):
  49. super().__init__()
  50. self.scroll_step = 20
  51. self.background = Sprite('resources/banner-1711735_640.jpg')
  52. self.background.position = 0, 0
  53. self.background.opacity = 70
  54. self.background.scale = 5
  55. self.add(self.background, z=1)
  56. self.cells = Cells()
  57. self.add(self.cells)
  58. self.cross = Sprite('resources/cross31x31.png')
  59. self.cross.position = 0, 0
  60. self.cross.opacity = 50
  61. self.add(self.cross)
  62. # Set scene center on center of screen
  63. window_size = director.get_window_size()
  64. self.position = window_size[0] // 2, window_size[1] // 2
  65. def on_key_press(self, key, modifiers):
  66. if key == wkey.LEFT:
  67. self.position = (self.position[0] + self.scroll_step, self.position[1])
  68. if key == wkey.RIGHT:
  69. self.position = (self.position[0] - self.scroll_step, self.position[1])
  70. if key == wkey.UP:
  71. self.position = (self.position[0], self.position[1] - self.scroll_step)
  72. if key == wkey.DOWN:
  73. self.position = (self.position[0], self.position[1] + self.scroll_step)
  74. class LifeGameGui(Gui):
  75. def __init__(
  76. self,
  77. terminal: Terminal,
  78. read_queue_interval: float = 1 / 60.0,
  79. ):
  80. super().__init__(terminal, read_queue_interval)
  81. self.main_layer = MainLayer()
  82. self.main_scene = cocos.scene.Scene(self.main_layer)
  83. self.positions = {}
  84. self.terminal.register_event_handler(CellDieEvent, self.on_cell_die)
  85. self.terminal.register_event_handler(CellBornEvent, self.on_cell_born)
  86. def get_main_scene(self):
  87. return self.main_scene
  88. def before_received(self, package: TerminalPackage):
  89. if package.subjects: # It's thirst package
  90. for subject in package.subjects:
  91. if isinstance(subject, Cell):
  92. self.positions[subject.id] = subject.position
  93. self.main_layer.cells.born(subject.position)
  94. def on_cell_die(self, event: CellDieEvent):
  95. self.main_layer.cells.die(self.positions[event.subject_id])
  96. def on_cell_born(self, event: CellBornEvent):
  97. # TODO: La position peut evoluer dans un autre programme
  98. # resoudre cette problematique de données subjects qui évolue
  99. subject = self.terminal.subjects.get(event.subject_id)
  100. self.positions[event.subject_id] = subject.position
  101. self.main_layer.cells.born(subject.position)