base.py 4.2KB

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  1. # coding: utf-8
  2. from pyglet.window import key
  3. from cocos.actions import MoveTo as BaseMoveTo
  4. from sandbox.tile.user_action import UserAction
  5. from synergine2.config import Config
  6. from synergine2.log import SynergineLogger
  7. from synergine2.terminals import Terminal
  8. from synergine2_cocos2d.actions import MoveTo
  9. # TODO NOW: MOVE
  10. from synergine2_cocos2d.animation import ANIMATION_CRAWL
  11. from synergine2_cocos2d.animation import ANIMATION_WALK
  12. from synergine2_cocos2d.animation import Animate
  13. from synergine2_cocos2d.gui import EditLayer as BaseEditLayer
  14. from synergine2_cocos2d.gui import TMXGui
  15. from synergine2_cocos2d.layer import LayerManager
  16. from synergine2_xyz.move.simulation import FinishMoveEvent
  17. from synergine2_xyz.move.simulation import StartMoveEvent
  18. from synergine2_xyz.utils import get_angle
  19. class EditLayer(BaseEditLayer):
  20. def _on_key_press(self, k, m):
  21. if self.selection:
  22. if k == key.M:
  23. self.user_action_pending = UserAction.ORDER_MOVE
  24. if k == key.R:
  25. self.user_action_pending = UserAction.ORDER_MOVE_FAST
  26. if k == key.C:
  27. self.user_action_pending = UserAction.ORDER_MOVE_CRAWL
  28. class TileLayerManager(LayerManager):
  29. edit_layer_class = EditLayer
  30. class Game(TMXGui):
  31. layer_manager_class = TileLayerManager
  32. def __init__(
  33. self,
  34. config: Config,
  35. logger: SynergineLogger,
  36. terminal: Terminal,
  37. read_queue_interval: float = 1 / 60.0,
  38. map_dir_path: str=None,
  39. ):
  40. super().__init__(
  41. config,
  42. logger,
  43. terminal,
  44. read_queue_interval,
  45. map_dir_path,
  46. )
  47. self.terminal.register_event_handler(
  48. FinishMoveEvent,
  49. self.set_subject_position,
  50. )
  51. self.terminal.register_event_handler(
  52. StartMoveEvent,
  53. self.start_move_subject,
  54. )
  55. # configs
  56. self.move_duration_ref = float(self.config.resolve('game.move.walk_ref_time'))
  57. self.move_fast_duration_ref = float(self.config.resolve('game.move.run_ref_time'))
  58. self.move_crawl_duration_ref = float(self.config.resolve('game.move.crawl_ref_time'))
  59. def before_run(self) -> None:
  60. from sandbox.tile.gui.move import MoveActorInteraction
  61. from sandbox.tile.gui.move import MoveFastActorInteraction
  62. from sandbox.tile.gui.move import MoveCrawlActorInteraction
  63. from sandbox.tile.gui.fire import FireActorInteraction
  64. self.layer_manager.interaction_manager.register(MoveActorInteraction, self.layer_manager)
  65. self.layer_manager.interaction_manager.register(MoveFastActorInteraction, self.layer_manager)
  66. self.layer_manager.interaction_manager.register(MoveCrawlActorInteraction, self.layer_manager)
  67. def set_subject_position(self, event: FinishMoveEvent):
  68. actor = self.layer_manager.subject_layer.subjects_index[event.subject_id]
  69. new_world_position = self.layer_manager.grid_manager.get_pixel_position_of_grid_position(event.to_position)
  70. actor.stop_actions((BaseMoveTo,))
  71. actor.set_position(*new_world_position)
  72. def start_move_subject(self, event: StartMoveEvent):
  73. actor = self.layer_manager.subject_layer.subjects_index[event.subject_id]
  74. new_world_position = self.layer_manager.grid_manager.get_pixel_position_of_grid_position(event.to_position)
  75. if event.gui_action == UserAction.ORDER_MOVE:
  76. animation = ANIMATION_WALK
  77. cycle_duration = 2
  78. move_duration = self.move_duration_ref
  79. elif event.gui_action == UserAction.ORDER_MOVE_FAST:
  80. animation = ANIMATION_WALK
  81. cycle_duration = 0.5
  82. move_duration = self.move_fast_duration_ref
  83. elif event.gui_action == UserAction.ORDER_MOVE_CRAWL:
  84. animation = ANIMATION_CRAWL
  85. cycle_duration = 2
  86. move_duration = self.move_crawl_duration_ref
  87. else:
  88. raise NotImplementedError()
  89. move_action = MoveTo(new_world_position, move_duration)
  90. actor.do(move_action)
  91. actor.do(Animate(animation, duration=move_duration, cycle_duration=cycle_duration))
  92. actor.rotation = get_angle(event.from_position, event.to_position)