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- # coding: utf-8
- import typing
-
- from sandbox.tile.simulation.fire import RequestFireBehaviour
- from synergine2_cocos2d.interaction import BaseActorInteraction
- from sandbox.tile.user_action import UserAction
- from synergine2.simulation import SimulationBehaviour
- from synergine2_cocos2d.actor import Actor
- from synergine2_cocos2d.gl import draw_line
-
-
- class BaseFireActorInteraction(BaseActorInteraction):
- gui_action = None
- color = None
- not_visible_color = (0, 0, 0)
- request_move_behaviour_class = RequestFireBehaviour
-
- def draw_pending(self) -> None:
- for actor in self.layer_manager.edit_layer.selection:
- actor_grid_position = self.layer_manager.grid_manager.get_grid_position(actor.position)
- actor_pixel_position = self.layer_manager.grid_manager.get_pixel_position_of_grid_position(
- actor_grid_position,
- )
- mouse_grid_position = self.layer_manager.grid_manager.get_grid_position(
- self.layer_manager.scrolling_manager.screen_to_world(
- *self.layer_manager.edit_layer.screen_mouse,
- )
- )
- draw_to_pixel = self.layer_manager.edit_layer.screen_mouse
-
- obstacle_grid_position = self.layer_manager.edit_layer.physics.get_visibility_obstacle(
- subject=actor.subject,
- to_position=mouse_grid_position,
- matrixes=self.layer_manager.edit_layer.matrixes,
- matrix_name='visibility',
- opacity_property_name='opacity',
- )
- if obstacle_grid_position:
- obstacle_pixel = self.layer_manager.grid_manager.get_pixel_position_of_grid_position(
- obstacle_grid_position,
- )
- draw_to_pixel = obstacle_pixel
-
- draw_line(
- obstacle_pixel,
- self.layer_manager.edit_layer.screen_mouse,
- self.not_visible_color,
- )
-
- draw_line(
- self.layer_manager.scrolling_manager.world_to_screen(*actor_pixel_position),
- draw_to_pixel,
- self.color,
- )
-
- def get_behaviour(self, actor: Actor, mouse_grid_position) -> typing.Tuple[typing.Type[SimulationBehaviour], dict]:
- raise NotImplementedError()
- return self.request_move_behaviour_class, {
- 'subject_id': actor.subject.id,
- 'move_to': mouse_grid_position,
- 'gui_action': self.gui_action,
- }
-
-
- class FireActorInteraction(BaseFireActorInteraction):
- gui_action = UserAction.ORDER_FIRE
- color = (255, 0, 0)
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