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- # coding: utf-8
- import typing
-
- from dijkstar import Graph
- from dijkstar import find_path
-
- from synergine2.config import Config
- from synergine2.share import shared
- from synergine2_xyz.map import TMXMap, XYZTile
- from synergine2_xyz.subjects import XYZSubject
- from synergine2_xyz.xyz import get_neighbor_positions
-
-
- class MoveCostComputer(object):
- def __init__(
- self,
- config: Config,
- ) -> None:
- self.config = config
-
- def for_subject(self, subject: XYZSubject):
- # TODO: Verifier ce que sont les parametres pour les nommer correctement
- def move_cost_func(previous_node: str, next_node: str, tile: XYZTile, unknown):
- return self.compute_move_cost(subject, tile, previous_node, next_node, unknown)
- return move_cost_func
-
- def compute_move_cost(
- self,
- subject: XYZSubject,
- tile: XYZTile,
- previous_node: str,
- next_node: str,
- unknown,
- ) -> float:
- return 1.0
-
-
- class VisibilityMatrix(object):
- _matrixes = shared.create('matrixes', value=lambda: {}) # type: typing.Dict[str, typing.Dict[float, typing.List[typing.List[float]]]] # nopep8
-
- def initialize_empty_matrix(self, name: str, height: float, matrix_width: int, matrix_height: int) -> None:
- self._matrixes[name] = {}
- self._matrixes[name][height] = []
-
- for y in range(matrix_height):
- x_list = []
- for x in range(matrix_width):
- x_list.append(0.0)
- self._matrixes[name][height].append(x_list)
-
- def get_matrix(self, name: str, height: float) -> typing.List[typing.List[float]]:
- return self._matrixes[name][height]
-
- def update_matrix(self, name: str, height: float, x: int, y: int, value: float) -> None:
- matrix = self.get_matrix(name, height)
- matrix[y][x] = value
- # TODO: Test if working and needed ? This is not perf friendly ...
- # Force shared data update
- self._matrixes = dict(self._matrixes)
-
-
- class Physics(object):
- visibility_matrix = VisibilityMatrix
- move_cost_computer_class = MoveCostComputer
-
- def __init__(
- self,
- config: Config,
- ) -> None:
- self.config = config
- self.graph = Graph() # Graph of possible movements for dijkstar algorithm lib
- self.visibility_matrix = self.visibility_matrix()
- self.move_cost_computer = self.move_cost_computer_class(config)
-
- def load(self) -> None:
- pass
-
- def position_to_key(self, position: typing.Tuple[int, int]) -> str:
- return '{}.{}'.format(*position)
-
- def found_path(
- self,
- start: typing.Tuple[int, int],
- end: typing.Tuple[int, int],
- subject: XYZSubject,
- ) -> typing.List[typing.Tuple[int, int]]:
- start_key = self.position_to_key(start)
- end_key = self.position_to_key(end)
-
- found_path = find_path(self.graph, start_key, end_key, cost_func=self.move_cost_computer.for_subject(subject))
- regular_path = []
- for position in found_path[0][1:]:
- x, y = map(int, position.split('.'))
- regular_path.append((x, y))
-
- return regular_path
-
-
- class TMXPhysics(Physics):
- tmx_map_class = TMXMap
-
- def __init__(
- self,
- config: Config,
- map_file_path: str,
- ) -> None:
- super().__init__(config)
- self.map_file_path = map_file_path
- self.tmx_map = self.tmx_map_class(map_file_path)
-
- def load(self) -> None:
- self.load_graph_from_map(self.map_file_path)
-
- def load_graph_from_map(self, map_file_path: str) -> None:
- # TODO: tmx_map contient tout en cache, faire le dessous en exploitant tmx_map.
- for y in range(self.tmx_map.height):
- for x in range(self.tmx_map.width):
- position = self.position_to_key((x, y))
-
- for neighbor_position in get_neighbor_positions((x, y)):
- neighbor = '{}.{}'.format(*neighbor_position)
- neighbor_x, neighbor_y = neighbor_position
-
- if neighbor_x > self.tmx_map.width-1 or neighbor_x < 0:
- continue
-
- if neighbor_y > self.tmx_map.height-1 or neighbor_y < 0:
- continue
-
- # Note: movement consider future tile properties
- to_tile = self.tmx_map.layer_tiles('terrain')[neighbor]
- # Note: Voir https://pypi.python.org/pypi/Dijkstar/2.2
- self.graph.add_edge(position, neighbor, to_tile)
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