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- # coding: utf-8
- import typing
-
- import pyglet
- import cocos
-
- if False:
- from synergine2_cocos2d.actor import Actor
-
- ANIMATION_WALK = 'WALK'
- ANIMATION_CRAWL = 'CRAWL'
-
-
- class AnimatedInterface(object):
- def get_images_for_animation(self, animation_name: str) -> typing.List[pyglet.image.TextureRegion]:
- raise NotImplementedError()
-
- def get_inanimate_image(self) -> pyglet.image.TextureRegion:
- """
- Use this function to specify what image have to be used when animation is finished.
- :return: non inanimate pyglet.image.TextureRegion
- """
- raise NotImplementedError()
-
- def update_image(self, new_image: pyglet.image.TextureRegion):
- raise NotImplementedError()
-
-
- # TODO: regarder pyglet.image.Animation
- class Animate(cocos.actions.IntervalAction):
- def __init__(
- self,
- animation_name: str,
- duration: float,
- cycle_duration: float,
- direction: int=1,
- ):
- super().__init__()
- self.animation_name = animation_name
- self.duration = duration
- self.animation_images = [] # type: typing.List[pyglet.image.TextureRegion]
- self.last_step_elapsed = 0.0 # type: float
- self.step_interval = None # type: float
- self.cycle_duration = cycle_duration
- self.current_step = 0 # typ: int
- self.target = typing.cast(AnimatedInterface, self.target)
- self.direction = direction
- self.reshape = False
-
- def __reversed__(self):
- return self.__class__(
- self.animation_name,
- self.duration,
- self.cycle_duration,
- self.direction * -1,
- )
-
- def set_need_to_reshape(self) -> None:
- # TODO: Maybe inanimate_image is not the more appropriate image to refer ?
- inanimate_image = self.target.get_inanimate_image()
- for position, animation_image in enumerate(self.animation_images):
- if animation_image.width != inanimate_image.width or animation_image.height != inanimate_image.height:
- self.reshape = True
- return
-
- def start(self):
- super().start()
- self.animation_images = self.target.get_images_for_animation(self.animation_name)
- self.step_interval = self.cycle_duration / len(self.animation_images)
- self.set_need_to_reshape()
-
- def stop(self):
- self.target.update_image(self.target.get_inanimate_image())
- super().stop()
-
- def update(self, t):
- if not self.is_time_for_new_image():
- return
-
- self.current_step += self.direction
- try:
- new_image = self.animation_images[self.current_step]
- except IndexError:
- self.current_step = 0
- new_image = self.animation_images[0]
-
- self.target.update_image(new_image)
- self.last_step_elapsed = self._elapsed
-
- if self.reshape:
- self.target.need_update_cshape = True
-
- def is_time_for_new_image(self) -> bool:
- return self._elapsed - self.last_step_elapsed >= self.step_interval
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