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- # coding: utf-8
- from xml.etree import ElementTree
-
- from synergine2_cocos2d.middleware import MapLoader
- from synergine2_xyz.map import TMXMap
- from synergine2_xyz.physics import Matrixes
- from synergine2_xyz.tmx_utils import fill_matrix
- from tests import BaseTest
-
-
- class TestVisibilityMatrix(BaseTest):
- def test_tmx_to_matrix(self):
- tmx_map = TMXMap('tests/fixtures/map_001.tmx')
- matrixes = Matrixes()
-
- assert 5 == tmx_map.width
- assert 5 == tmx_map.height
-
- matrixes.initialize_empty_matrix(
- 'visibility',
- matrix_height=5,
- matrix_width=5,
- value_structure=['height', 'opacity'],
- )
- assert [
- [(0.0, 0.0), (0.0, 0.0), (0.0, 0.0), (0.0, 0.0), (0.0, 0.0), ],
- [(0.0, 0.0), (0.0, 0.0), (0.0, 0.0), (0.0, 0.0), (0.0, 0.0), ],
- [(0.0, 0.0), (0.0, 0.0), (0.0, 0.0), (0.0, 0.0), (0.0, 0.0), ],
- [(0.0, 0.0), (0.0, 0.0), (0.0, 0.0), (0.0, 0.0), (0.0, 0.0), ],
- [(0.0, 0.0), (0.0, 0.0), (0.0, 0.0), (0.0, 0.0), (0.0, 0.0), ],
- ] == matrixes.get_matrix('visibility')
-
- fill_matrix(tmx_map, matrixes, 'terrain', 'visibility', ['height', 'opacity'])
- assert [
- [(0.0, 0.0), (0.0, 0.0), (0.0, 0.0), (0.0, 0.0), (0.0, 0.0), ],
- [(0.0, 0.0), (2.0, 100.0), (2.0, 100.0), (2.0, 100.0), (0.0, 0.0), ],
- [(0.0, 0.0), (2.0, 100.0), (0.0, 0.0), (2.0, 100.0), (0.0, 0.0), ],
- [(0.0, 0.0), (2.0, 100.0), (2.0, 100.0), (2.0, 100.0), (0.0, 0.0), ],
- [(0.0, 0.0), (0.0, 0.0), (0.0, 0.0), (0.0, 0.0), (0.0, 0.0), ],
- ] == matrixes.get_matrix('visibility')
-
-
- class TestLoadMap(BaseTest):
- def test_get_sanitized_map_content(self):
- loader = MapLoader()
- tree = ElementTree.parse('tests/fixtures/light.tmx')
- map_element = tree.getroot()
-
- map_content = loader.get_sanitized_map_content(
- map_element,
- 'tests/fixtures/light.tmx',
- )
- assert '<tileset firstgid="1" source="/tmp/' in map_content
-
- def test_get_sanitized_tileset_content(self):
- loader = MapLoader()
- tileset_content = loader.get_sanitized_tileset_content(
- 'tests/fixtures/terrain.tsx',
- )
- assert 'source="tests/fixtures/terrain.png"' in tileset_content
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