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- # coding: utf-8
- import time
- import typing
-
- from synergine2.config import Config
- from synergine2.simulation import SimulationBehaviour
- from synergine2.simulation import Simulation
- from synergine2.simulation import Event
- from synergine2.simulation import SubjectMechanism
- from synergine2.simulation import SubjectBehaviour
- from synergine2_xyz.move.intention import MoveToIntention
- from synergine2_xyz.simulation import XYZSimulation
-
-
- class RequestMoveBehaviour(SimulationBehaviour):
- move_intention_class = MoveToIntention
-
- @classmethod
- def merge_data(cls, new_data, start_data=None):
- # TODO: behaviour/Thing dedicated to Gui -> Simulation ?
- pass # This behaviour is designed to be launch by terminal
-
- def __init__(
- self,
- config: Config,
- simulation: Simulation,
- ):
- super().__init__(config, simulation)
- self.simulation = typing.cast(XYZSimulation, self.simulation)
-
- def run(self, data):
- # TODO: behaviour/Thing dedicated to Gui -> Simulation ?
- pass # This behaviour is designed to be launch by terminal
-
- def action(self, data) -> typing.List[Event]:
- subject_id = data['subject_id']
- move_to = data['move_to']
-
- try:
- subject = self.simulation.subjects.index[subject_id]
- subject.intentions.set(self.move_intention_class(
- move_to,
- start_time=time.time(),
- gui_action=data['gui_action'],
- ))
- except KeyError:
- # TODO: log error here
- pass
-
- return []
-
-
- class MoveToMechanism(SubjectMechanism):
- def run(self):
- # TODO: Si move to: Si nouveau: a*, si bloque, a*, sinon rien
- # TODO: pourquoi un mechanism plutot que dans run du behaviour ? faire en sorte que lorsque on calcule,
- # si un subject est déjà passé par là et qu'il va au même endroit, ne pas recalculer.
- try:
- # TODO: MoveToIntention doit être configurable
- move = self.subject.intentions.get(MoveToIntention)
- move = typing.cast(MoveToIntention, move)
- new_path = None
-
- if not move.path:
- move.path = self.simulation.physics.found_path(
- start=self.subject.position,
- end=move.move_to,
- subject=self.subject,
- )
-
- # Note: We are in process, move change will be lost
- new_path = move.path
-
- # move.path = []
- # new_path = move.path
- # for i in range(20):
- # move.path.append((
- # self.subject.position[0],
- # self.subject.position[1] + i,
- # ))
-
- next_move = move.path[move.path_progression + 1]
- # TODO: fin de path
- if not self.simulation.is_possible_position(next_move):
- # TODO: refaire le path
- new_path = ['...']
-
- return {
- 'new_path': new_path,
- 'last_intention_time': move.last_intention_time,
- 'just_reach': move.just_reach,
- 'initial': move.initial,
- 'gui_action': move.gui_action,
- }
-
- except IndexError: # TODO: Specialize ? No movement left
- return {
- 'finished': True,
- }
- except KeyError: # TODO: Specialize ? No MoveIntention
- return None
-
-
- class FinishMoveEvent(Event):
- def __init__(
- self,
- subject_id: int,
- from_position: typing.Tuple[int, int],
- to_position: typing.Tuple[int, int],
- gui_action: typing.Any,
- move_duration: float=0.0,
- *args,
- **kwargs
- ):
- super().__init__(*args, **kwargs)
- self.subject_id = subject_id
- self.from_position = from_position
- self.to_position = to_position
- self.gui_action = gui_action
- self.move_duration = move_duration
-
- def repr_debug(self) -> str:
- return '{}: subject_id:{}, from_position:{} to_position: {}'.format(
- type(self).__name__,
- self.subject_id,
- self.from_position,
- self.to_position,
- )
-
-
- class StartMoveEvent(Event):
- def __init__(
- self,
- subject_id: int,
- from_position: typing.Tuple[int, int],
- to_position: typing.Tuple[int, int],
- gui_action: typing.Any,
- move_duration: float=0.0,
- *args,
- **kwargs
- ):
- super().__init__(*args, **kwargs)
- self.subject_id = subject_id
- self.from_position = from_position
- self.to_position = to_position
- self.gui_action = gui_action
- self.move_duration = move_duration
-
- def repr_debug(self) -> str:
- return '{}: subject_id:{}, from_position:{} to_position: {}'.format(
- type(self).__name__,
- self.subject_id,
- self.from_position,
- self.to_position,
- )
-
-
- class MoveToBehaviour(SubjectBehaviour):
- move_to_mechanism = MoveToMechanism
- use = [move_to_mechanism]
-
- def run(self, data):
- move_to_data = data[self.move_to_mechanism]
- if move_to_data:
- if move_to_data.get('finished'):
- return move_to_data
-
- if self._can_move_to_next_step(move_to_data):
- move_to_data['reach_next'] = True
- return move_to_data
-
- if self._is_fresh_new_step(move_to_data):
- move_to_data['reach_next'] = False
- return move_to_data
-
- return False
-
- def _can_move_to_next_step(self, move_to_data: dict) -> bool:
- raise NotImplementedError()
-
- def _is_fresh_new_step(self, move_to_data: dict) -> bool:
- return move_to_data['just_reach'] or move_to_data['initial']
-
- def finalize_event(self, move_to_data: dict, event: Event) -> None:
- pass
-
- def action(self, data) -> [Event]:
- # TODO: MoveToIntention doit être configurable
- try:
- if data.get('finished'):
- self.subject.intentions.remove(MoveToIntention)
- return []
- move = self.subject.intentions.get(MoveToIntention)
- except KeyError: # TODO: Specialize exception
- # Action don't exist anymore
- return []
-
- move = typing.cast(MoveToIntention, move)
- new_path = data['new_path']
- if new_path:
- move.path = new_path
- move.path_progression = -1
-
- previous_position = self.subject.position
- new_position = move.path[move.path_progression + 1]
-
- if data['reach_next']:
- # TODO: fin de path
- move.path_progression += 1
- self.subject.position = new_position
- move.last_intention_time = time.time()
- move.just_reach = True
- event = FinishMoveEvent(
- self.subject.id,
- previous_position,
- new_position,
- gui_action=move.gui_action,
- )
- else:
- move.just_reach = False
- event = StartMoveEvent(
- self.subject.id,
- previous_position,
- new_position,
- gui_action=move.gui_action,
- )
-
- move.initial = False
- # Note: Need to explicitly set to update shared data
- self.subject.intentions.set(move)
- self.finalize_event(data, event)
-
- return [event]
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