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- // This file is generated automatically. Do not edit it directly.
- // See the Contributing section in README on how to make changes to it.
- use tcod::colors::*;
- use tcod::console::*;
-
- // actual size of the window
- const SCREEN_WIDTH: i32 = 80;
- const SCREEN_HEIGHT: i32 = 50;
-
- const LIMIT_FPS: i32 = 20; // 20 frames-per-second maximum
-
- struct Tcod {
- root: Root,
- }
-
- fn handle_keys(tcod: &mut Tcod, player_x: &mut i32, player_y: &mut i32) -> bool {
- use tcod::input::Key;
- use tcod::input::KeyCode::*;
-
- let key = tcod.root.wait_for_keypress(true);
- match key {
- Key {
- code: Enter,
- alt: true,
- ..
- } => {
- // Alt+Enter: toggle fullscreen
- let fullscreen = tcod.root.is_fullscreen();
- tcod.root.set_fullscreen(!fullscreen);
- }
- Key { code: Escape, .. } => return true, // exit game
-
- // movement keys
- Key { code: Up, .. } => *player_y -= 1,
- Key { code: Down, .. } => *player_y += 1,
- Key { code: Left, .. } => *player_x -= 1,
- Key { code: Right, .. } => *player_x += 1,
-
- _ => {}
- }
-
- false
- }
-
- fn main() {
- tcod::system::set_fps(LIMIT_FPS);
-
- let root = Root::initializer()
- .font("arial10x10.png", FontLayout::Tcod)
- .font_type(FontType::Greyscale)
- .size(SCREEN_WIDTH, SCREEN_HEIGHT)
- .title("Rust/libtcod tutorial")
- .init();
-
- let mut tcod = Tcod { root };
-
- let mut player_x = SCREEN_WIDTH / 2;
- let mut player_y = SCREEN_HEIGHT / 2;
-
- while !tcod.root.window_closed() {
- tcod.root.set_default_foreground(WHITE);
- tcod.root.clear();
- tcod.root
- .put_char(player_x, player_y, '@', BackgroundFlag::None);
- tcod.root.flush();
-
- // handle keys and exit game if needed
- let exit = handle_keys(&mut tcod, &mut player_x, &mut player_y);
- if exit {
- break;
- }
- }
- }
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